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Gammaton32 (talk | contribs) →Abilities: notes on turret |
Gammaton32 (talk | contribs) →Abilities: added turret targeting description |
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* Turret targeting works as follows: | |||
** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]]. | |||
** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot. | |||
** Shooting a unit or hitting an enemy hero with [[melee attack]]s, abilities or items will not change the turret's target. | |||
* T1 Movement Slow lasts for {{#invoke:Abilities|get_ability_upgrade_prop|Mini Turret|1|SlowDuration}}s. | * T1 Movement Slow lasts for {{#invoke:Abilities|get_ability_upgrade_prop|Mini Turret|1|SlowDuration}}s. | ||
* Turrets are not affected by weapon damage falloff/ramp up, thus normal falloff and the damage bonuses from {{ItemIcon|Close Quarters}}, {{ItemIcon|Point Blank}} and their upgrades do not apply. | * Turrets are not affected by weapon damage falloff/ramp up, thus normal falloff and the damage bonuses from {{ItemIcon|Close Quarters}}, {{ItemIcon|Point Blank}} and their upgrades do not apply. | ||