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| Line 25: |
Line 25: |
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| |-|(2) Medicinal Specter= | | |-|(2) Medicinal Specter= |
| {{Ability card v2/Card | | {{Ability card v2 |
| | name={{#invoke:Lang|get_string|citadel_ability_mobile_resupply}}
| | | hero_name=McGinnis |
| | cooldown={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_forge|2}}|AbilityCooldown}}
| | | ability_num=2 |
| | icon={{#invoke:Abilities|get_ability_name|hero_forge|2}}.png
| |
| | info1_desc={{#invoke:Lang|get_string|citadel_ability_mobile_resupply_desc}}
| |
| | range={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_forge|2}}|AbilityCastRange}}
| |
| | duration={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_forge|2}}|AbilityDuration}}
| |
| | duration_ss=0.12
| |
| | info1_mainbox1=
| |
| {{Template:Ability card v2/Card/MainBox
| |
| | value={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_forge|2}}|HealRadius}}
| |
| | key=HealRadius
| |
| | type=distance
| |
| | scale_type=spirit
| |
| |scale_value=0.05
| |
| }}
| |
| | info1_mainbox2=
| |
| {{Template:Ability card v2/Card/MainBox
| |
| | value={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_forge|2}}|ExternalBonusHealthRegen}}
| |
| | key=ExternalBonusHealthRegen
| |
| | type=healing
| |
| }}
| |
| | upgrade1=
| |
| {{Template:Ability card v2/Card/UpgradeBox
| |
| | cost = 1
| |
| | description = {{#invoke:Lang|get_string|citadel_ability_mobile_resupply_t1_desc}}
| |
| }}
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|
| |
| | upgrade2=
| |
| {{Template:Ability card v2/Card/UpgradeBox
| |
| | cost = 2
| |
| | description = -17s {{#invoke:Lang|get_string|AbilityCooldown_label}}
| |
| }}
| |
|
| |
| | upgrade3=
| |
| {{Template:Ability card v2/Card/UpgradeBox
| |
| | cost = 5
| |
| | description = {{#invoke:Lang|get_string|citadel_ability_mobile_resupply_t3_desc}}
| |
| }}
| |
| | notes= | | | notes= |
| * The healing and fire rate bonuses '''do not stack''' when multiple Specters cover the same area. | | * The healing and fire rate bonuses '''do not stack''' when multiple Specters cover the same area. |