McGinnis: Difference between revisionsGive feedback
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- {{AbilityIcon|Heavy Barrage|Size=20}} T1 Changed: <u>Rockets apply 35% slow</u>. | - {{AbilityIcon|Heavy Barrage|Size=20}} T1 Changed: <u>Rockets apply 35% slow</u>. | ||
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|Update: August 1, 2024 | |[[Update: August 1, 2024]] | ||
| - {{AbilityIcon|Mini Turret|Size=20}} No longer target immune structures. | | - {{AbilityIcon|Mini Turret|Size=20}} No longer target immune structures. | ||
- {{AbilityIcon|Heavy Barrage|Size=20}} Cast/Aim behavior improved for indoors and close range. | - {{AbilityIcon|Heavy Barrage|Size=20}} Cast/Aim behavior improved for indoors and close range. | ||
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- {{AbilityIcon|Mini Turret|Size=20}} Base HP Increased +50 → <u>+75</u>. | - {{AbilityIcon|Mini Turret|Size=20}} Base HP Increased +50 → <u>+75</u>. | ||
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|Update: July 18, 2024 | |[[Update: July 18, 2024]] | ||
| - {{AbilityIcon|Spectral Wall|Size=20}} Cooldown Increased: 30s → <u>35s</u>. | | - {{AbilityIcon|Spectral Wall|Size=20}} Cooldown Increased: 30s → <u>35s</u>. | ||
- Base melee damage Reduced by <u>20%</u>. | - Base melee damage Reduced by <u>20%</u>. | ||
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- {{AbilityIcon|Spectral Wall|Size=20}} Segments that are touching the Rejuv will be destroyed. | - {{AbilityIcon|Spectral Wall|Size=20}} Segments that are touching the Rejuv will be destroyed. | ||
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|Update: July 11, 2024 | |[[Update: July 11, 2024]] | ||
| - {{AbilityIcon|Mini Turret|Size=20}} Receive full damage from enemy guns regardless of distance (''fall off is not considered when taking damage''). | | - {{AbilityIcon|Mini Turret|Size=20}} Receive full damage from enemy guns regardless of distance (''fall off is not considered when taking damage''). | ||
- {{AbilityIcon|Mini Turret|Size=20}} Outgoing damage fall off distance window (''20m-35m'') now scales with range upgrades. | - {{AbilityIcon|Mini Turret|Size=20}} Outgoing damage fall off distance window (''20m-35m'') now scales with range upgrades. | ||
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- {{AbilityIcon|Mini Turret|Size=20}} Duration Reduced: 40s → <u>30s</u>. | - {{AbilityIcon|Mini Turret|Size=20}} Duration Reduced: 40s → <u>30s</u>. | ||
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|Update: June 27, 2024 | |[[Update: June 27, 2024]] | ||
| - Updated McGinnis weapon sounds. | | - Updated McGinnis weapon sounds. | ||
- Fixed her gun having a recent regression that caused it to not have any spread. | - Fixed her gun having a recent regression that caused it to not have any spread. | ||
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- Fixed a bug with {{AbilityIcon|Spectral Wall|Size=20}} that caused the Rejuvenator to instantly drop. | - Fixed a bug with {{AbilityIcon|Spectral Wall|Size=20}} that caused the Rejuvenator to instantly drop. | ||
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|Update: June 20, 2024 | |[[Update: June 20, 2024]] | ||
| - {{AbilityIcon|Mini Turret|Size=20}} Range Reduced: 30m → <u>25m</u>. | | - {{AbilityIcon|Mini Turret|Size=20}} Range Reduced: 30m → <u>25m</u>. | ||
- {{AbilityIcon|Mini Turret|Size=20}} HP Scaling Reduced: 40% → <u>30%</u> (''affects initial HP too''). | - {{AbilityIcon|Mini Turret|Size=20}} HP Scaling Reduced: 40% → <u>30%</u> (''affects initial HP too''). | ||
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- {{AbilityIcon|Heavy Barrage|Size=20}} Cooldown Reduced: 110s → <u>100s</u>. | - {{AbilityIcon|Heavy Barrage|Size=20}} Cooldown Reduced: 110s → <u>100s</u>. | ||
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|Update: June 13, 2024 | |[[Update: June 13, 2024]] | ||
| - {{AbilityIcon|Mini Turret|Size=20}} Charge delay Reduced: 10s → <u>8s</u>. | | - {{AbilityIcon|Mini Turret|Size=20}} Charge delay Reduced: 10s → <u>8s</u>. | ||
- Fixed [[Echo Shard]] to be compatible with {{AbilityIcon|Spectral Wall|Size=20}} Again (''Activating [[Echo Shard]] resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first''). | - Fixed [[Echo Shard]] to be compatible with {{AbilityIcon|Spectral Wall|Size=20}} Again (''Activating [[Echo Shard]] resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first''). | ||
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- Can now dismiss {{AbilityIcon|Spectral Wall|Size=20}} while channeling other abilities (''{{AbilityIcon|Heavy Barrage|Size=20}}''). | - Can now dismiss {{AbilityIcon|Spectral Wall|Size=20}} while channeling other abilities (''{{AbilityIcon|Heavy Barrage|Size=20}}''). | ||
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|Update: June 6, 2024 | |[[Update: June 6, 2024]] | ||
| - {{AbilityIcon|Spectral Wall|Size=20}} Can now be dismissed early. | | - {{AbilityIcon|Spectral Wall|Size=20}} Can now be dismissed early. | ||
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|Update: May 30, 2024 | |[[Update: May 30, 2024]] | ||
| - Fixed some bugs that could cause McGinnis gun to be stuck. | | - Fixed some bugs that could cause McGinnis gun to be stuck. | ||
- {{AbilityIcon|Heavy Barrage|Size=20}} Now does less damage to objectives similar to other ability damage. | - {{AbilityIcon|Heavy Barrage|Size=20}} Now does less damage to objectives similar to other ability damage. | ||
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|Update: May 23, 2024 | |[[Update: May 23, 2024]] | ||
| - Fixed upgrading McGinnis {{AbilityIcon|Medicinal Specter|Size=20}} To T3 while active causing it to heal everyone to full instantly. | | - Fixed upgrading McGinnis {{AbilityIcon|Medicinal Specter|Size=20}} To T3 while active causing it to heal everyone to full instantly. | ||
- Fixed certain rooftops allowing {{AbilityIcon|Mini Turret|Size=20}} To be built on them. | - Fixed certain rooftops allowing {{AbilityIcon|Mini Turret|Size=20}} To be built on them. | ||
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|Update: May 16, 2024 | |[[Update: May 16, 2024]] | ||
| - Fixed {{AbilityIcon|Return Fire|Size=20}} not returning fire to McGinnis {{AbilityIcon|Mini Turret|Size=20}}. | | - Fixed {{AbilityIcon|Return Fire|Size=20}} not returning fire to McGinnis {{AbilityIcon|Mini Turret|Size=20}}. | ||
- {{AbilityIcon|Mini Turret|Size=20}} T1 Is now <u>+1 Charge and +25% Movement Slow</u>. | - {{AbilityIcon|Mini Turret|Size=20}} T1 Is now <u>+1 Charge and +25% Movement Slow</u>. | ||
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- {{AbilityIcon|Spectral Wall|Size=20}} Cooldown Reduced: 40s → <u>35s</u>. | - {{AbilityIcon|Spectral Wall|Size=20}} Cooldown Reduced: 40s → <u>35s</u>. | ||
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|Update: May 10. 2024 | |[[Update: May 10. 2024]] | ||
| - {{AbilityIcon|Mini Turret|Size=20}} Spirit resistance Increased: 50% → <u>60%</u>. | | - {{AbilityIcon|Mini Turret|Size=20}} Spirit resistance Increased: 50% → <u>60%</u>. | ||
- {{AbilityIcon|Mini Turret|Size=20}} Health Increased: 30% → <u>40%</u>. | - {{AbilityIcon|Mini Turret|Size=20}} Health Increased: 30% → <u>40%</u>. | ||
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- Fixed issues with {{AbilityIcon|Heavy Barrage|Size=20}} Not damaging units within the target area. | - Fixed issues with {{AbilityIcon|Heavy Barrage|Size=20}} Not damaging units within the target area. | ||
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|Update: May 3, 2024 | |[[Update: May 3, 2024]] | ||
| - {{AbilityIcon|Heavy Barrage|Size=20}}Now reduces your speed rather than setting it to a low cap (''by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate''). | | - {{AbilityIcon|Heavy Barrage|Size=20}}Now reduces your speed rather than setting it to a low cap (''by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate''). | ||
- {{AbilityIcon|Heavy Barrage|Size=20}} Camera interaction with Fleetfoot Boots has been fixed. | - {{AbilityIcon|Heavy Barrage|Size=20}} Camera interaction with Fleetfoot Boots has been fixed. | ||