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** Shooting a unit or hitting an enemy hero with [[melee attack]]s, abilities or items will not change the turret's target. | ** Shooting a unit or hitting an enemy hero with [[melee attack]]s, abilities or items will not change the turret's target. | ||
* Turrets are not affected by weapon damage falloff/ramp up, thus normal falloff and the damage bonuses from {{ItemIcon|Close Quarters}}, {{ItemIcon|Point Blank}} and their upgrades do not apply. | * Turrets are not affected by weapon damage falloff/ramp up, thus normal falloff and the damage bonuses from {{ItemIcon|Close Quarters}}, {{ItemIcon|Point Blank}} and their upgrades do not apply. | ||
* Turrets yield 40 souls + 4 per minute when killed. Part of the bounty can be denied as a [[Soul Orb]]. | * Turrets yield {{Souls|40}} souls + {{Souls|4}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]]. | ||
* Turrets do not receive additional damage from {{ItemIcon|Monster Rounds}}. | * Turrets do not receive additional damage from {{ItemIcon|Monster Rounds}}. | ||
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