McGinnis: Difference between revisions

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Lore: corrected wording
Abilities: changed Medicinal Specter back to template format
Line 25: Line 25:


|-|(2) Medicinal Specter=
|-|(2) Medicinal Specter=
{{Ability card v2/Card
{{Ability card v2
  | name={{#invoke:Lang|get_string|citadel_ability_mobile_resupply}}
| hero_name=McGinnis
  | cooldown={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_forge|2}}|AbilityCooldown}}
| ability_num=2
  | icon={{#invoke:Abilities|get_ability_name|hero_forge|2}}.png
  | info1_desc={{#invoke:Lang|get_string|citadel_ability_mobile_resupply_desc}}
  | range={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_forge|2}}|AbilityCastRange}}
  | duration={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_forge|2}}|AbilityDuration}}
  | duration_ss=0.12
  | info1_mainbox1=
    {{Template:Ability card v2/Card/MainBox
      | value={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_forge|2}}|HealRadius}}
      | key=HealRadius
      | type=distance
      | scale_type=spirit
      |scale_value=0.05
    }}
  | info1_mainbox2=
    {{Template:Ability card v2/Card/MainBox
      | value={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_forge|2}}|ExternalBonusHealthRegen}}
      | key=ExternalBonusHealthRegen
      | type=healing
    }}
  | upgrade1=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 1
      | description = {{#invoke:Lang|get_string|citadel_ability_mobile_resupply_t1_desc}}
    }}
   
  | upgrade2=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 2
      | description = -17s {{#invoke:Lang|get_string|AbilityCooldown_label}}
    }}
   
  | upgrade3=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 5
      | description = {{#invoke:Lang|get_string|citadel_ability_mobile_resupply_t3_desc}}
    }}
| notes=
| notes=
* The healing and fire rate bonuses '''do not stack''' when multiple Specters cover the same area.
* The healing and fire rate bonuses '''do not stack''' when multiple Specters cover the same area.