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m →Update history: Template Renaming, replaced: AbilityIcon|Ability= → AbilityIcon| (53) |
Fixing Update history |
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|'''Changes''' | |'''Changes''' | ||
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|[[Update:September 14, 2024|Update: September 14, 2024]] | |[[Update: September 14, 2024|Update: September 14, 2024]] | ||
| -{{AbilityIcon|Medicinal Specter|Size=20}} | | -{{AbilityIcon|Medicinal Specter|Size=20}} Radius spirit power Reduced: {{Ss|0.07}} → <u>{{Ss|0.05}}</u>. | ||
|- | |- | ||
|[[Update:September 12, 2024|Update: September 12, 2024]] | |[[Update: September 12, 2024|Update: September 12, 2024]] | ||
| - {{AbilityIcon|Medicinal Specter|Size=20}} | | - {{AbilityIcon|Medicinal Specter|Size=20}} Radius Reduced: 6m → <u>5m</u>. | ||
- {{AbilityIcon|Medicinal Specter|Size=20}} | - {{AbilityIcon|Medicinal Specter|Size=20}} Radius now Grows with spirit power <u>{{Ss|0.07}}</u>. | ||
- Can no longer wall jump from {{AbilityIcon|Spectral Wall|Size=20}} | - Can no longer wall jump from {{AbilityIcon|Spectral Wall|Size=20}}. | ||
- {{AbilityIcon|Spectral Wall|Size=20}} | - {{AbilityIcon|Spectral Wall|Size=20}} Min range Reduced: 7m → <u>6m</u>. | ||
- {{AbilityIcon|Spectral Wall|Size=20}} | - {{AbilityIcon|Spectral Wall|Size=20}} Duration Reduced: 6s → <u>5s</u>. | ||
- {{AbilityIcon|Heavy Barrage|Size=20}} | - {{AbilityIcon|Heavy Barrage|Size=20}} Spirit scaling Increased: {{Ss|0.3}} → <u>{{Ss|0.35}}</u>. | ||
- {{AbilityIcon|Heavy Barrage|Size=20}} | - {{AbilityIcon|Heavy Barrage|Size=20}} Min range Reduced: 7m → <u>6m</u>. | ||
- {{AbilityIcon|Mini Turret|Size=20}} | - {{AbilityIcon|Mini Turret|Size=20}} Bullet travel speed Increased. | ||
|- | |- | ||
|[[Update: August 15, 2024]] | |[[Update: August 15, 2024]] | ||
| - Fixed targeting previews that draw a model (like McGinnis's {{AbilityIcon|Mini Turret|Size=20}} | | - Fixed targeting previews that draw a model (''like McGinnis's {{AbilityIcon|Mini Turret|Size=20}}'') to update every frame, instead of being fixed at 60hz. | ||
- Speed while shooting Increased: 55% → <u>70%</u>. | - Speed while shooting Increased: 55% → <u>70%</u>. | ||
- {{AbilityIcon|Mini Turret|Size=20}} | - {{AbilityIcon|Mini Turret|Size=20}} Now prioritize any heroes McGinnis is shooting at. | ||
- {{AbilityIcon|Medicinal Specter|Size=20}} | - {{AbilityIcon|Medicinal Specter|Size=20}} Duration spirit power scaling Increased: {{Ss|0.09}} → <u>{{Ss|0.12}}</u>. | ||
- {{AbilityIcon|Heavy Barrage|Size=20}} | - {{AbilityIcon|Heavy Barrage|Size=20}} T1 Changed: <u>Rockets apply 35% slow</u>. | ||
|- | |- | ||
|Update: August 1, 2024 | |Update: August 1, 2024 | ||
| - {{AbilityIcon|Mini Turret|Size=20}} | | - {{AbilityIcon|Mini Turret|Size=20}} No longer target immune structures. | ||
- {{AbilityIcon|Heavy Barrage|Size=20}} | - {{AbilityIcon|Heavy Barrage|Size=20}} Cast/Aim behavior improved for indoors and close range. | ||
- Reverted recent melee damage Reduction. | - Reverted recent melee damage Reduction. | ||
- Fixed | - Fixed [[Health Nova]] not working on {{AbilityIcon|Mini Turret|Size=20}} (''when [[Health Nova]] was cast by McGinnis''). | ||
- {{AbilityIcon|Mini Turret|Size=20}} | - {{AbilityIcon|Mini Turret|Size=20}} Base HP Increased +50 → <u>+75</u>. | ||
|- | |- | ||
|Update: July 18, 2024 | |Update: July 18, 2024 | ||
| - {{AbilityIcon|Spectral Wall|Size=20}} | | - {{AbilityIcon|Spectral Wall|Size=20}} Cooldown Increased: 30s → <u>35s</u>. | ||
- Base melee damage Reduced by <u>20%</u>. | - Base melee damage Reduced by <u>20%</u>. | ||
- {{AbilityIcon|Spectral Wall|Size=20}} | - {{AbilityIcon|Spectral Wall|Size=20}} Segments that are touching the Rejuv will be destroyed. | ||
|- | |- | ||
|Update: July 11, 2024 | |Update: July 11, 2024 | ||
| - {{AbilityIcon|Mini Turret|Size=20}} | | - {{AbilityIcon|Mini Turret|Size=20}} Receive full damage from enemy guns regardless of distance (''fall off is not considered when taking damage''). | ||
- {{AbilityIcon|Mini Turret|Size=20}} | - {{AbilityIcon|Mini Turret|Size=20}} Outgoing damage fall off distance window (''20m-35m'') now scales with range upgrades. | ||
- {{AbilityIcon|Mini Turret|Size=20}} | - {{AbilityIcon|Mini Turret|Size=20}} Duration Reduced: 40s → <u>30s</u>. | ||
|- | |- | ||
|Update: June 27, 2024 | |Update: June 27, 2024 | ||
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- Fixed her gun having a recent regression that caused it to not have any spread. | - Fixed her gun having a recent regression that caused it to not have any spread. | ||
- {{AbilityIcon|Mini Turret|Size=20}} | - {{AbilityIcon|Mini Turret|Size=20}} Reduced by up to → <u>30%</u> at <u>35m</u> (''now has bullet falloff from 20m to 35m''). | ||
- {{AbilityIcon|Mini Turret|Size=20}} | - {{AbilityIcon|Mini Turret|Size=20}} Deploy time Reduced: 2s → <u>1s</u>. | ||
- {{AbilityIcon|Mini Turret|Size=20}} | - {{AbilityIcon|Mini Turret|Size=20}} Now shows up on the minimap. | ||
- {{AbilityIcon|Medicinal Specter|Size=20}} | - {{AbilityIcon|Medicinal Specter|Size=20}} Can no longer be attacked. | ||
- {{AbilityIcon|Spectral Wall|Size=20}} | - {{AbilityIcon|Spectral Wall|Size=20}} Height Increased by → <u>2m</u>. | ||
- {{AbilityIcon|Spectral Wall|Size=20}} | - {{AbilityIcon|Spectral Wall|Size=20}} Slow duration Increased: 2s → <u>2.5s</u>. | ||
- Fixed a bug with {{AbilityIcon|Spectral Wall|Size=20}} | - Fixed a bug with {{AbilityIcon|Spectral Wall|Size=20}} that caused the Rejuvenator to instantly drop. | ||
|- | |- | ||
|Update: June 20, 2024 | |Update: June 20, 2024 | ||
| - {{AbilityIcon|Mini Turret|Size=20}} | | - {{AbilityIcon|Mini Turret|Size=20}} Range Reduced: 30m → <u>25m</u>. | ||
- {{AbilityIcon|Mini Turret|Size=20}} | - {{AbilityIcon|Mini Turret|Size=20}} HP Scaling Reduced: 40% → <u>30%</u> (''affects initial HP too''). | ||
- {{AbilityIcon|Mini Turret|Size=20}} | - {{AbilityIcon|Mini Turret|Size=20}} Cooldown Reduced: 35s → <u>30s</u>. | ||
- {{AbilityIcon|Mini Turret|Size=20}} | - {{AbilityIcon|Mini Turret|Size=20}} Charge time Reduced: 8s → <u>6s</u>. | ||
- Base spirit resist Increased: 20% → <u>25%</u>. | - Base spirit resist Increased: 20% → <u>25%</u>. | ||
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- Base Regen Increased: 1 → <u>2</u>. | - Base Regen Increased: 1 → <u>2</u>. | ||
- {{AbilityIcon|Spectral Wall|Size=20}} | - {{AbilityIcon|Spectral Wall|Size=20}} Cooldown Reduced: 35s → <u>30s</u>. | ||
- {{AbilityIcon|Heavy Barrage|Size=20}} | - {{AbilityIcon|Heavy Barrage|Size=20}} Cooldown Reduced: 110s → <u>100s</u>. | ||
|- | |- | ||
|Update: June 13, 2024 | |Update: June 13, 2024 | ||
| - {{AbilityIcon|Mini Turret|Size=20}} | | - {{AbilityIcon|Mini Turret|Size=20}} Charge delay Reduced: 10s → <u>8s</u>. | ||
- Fixed | - Fixed [[Echo Shard]] to be compatible with {{AbilityIcon|Spectral Wall|Size=20}} Again (''Activating [[Echo Shard]] resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first''). | ||
- Can now dismiss {{AbilityIcon|Spectral Wall|Size=20}} | - Can now dismiss {{AbilityIcon|Spectral Wall|Size=20}} while channeling other abilities (''{{AbilityIcon|Heavy Barrage|Size=20}}''). | ||
|- | |- | ||
|Update: June 6, 2024 | |Update: June 6, 2024 | ||
| - {{AbilityIcon|Spectral Wall|Size=20}} | | - {{AbilityIcon|Spectral Wall|Size=20}} Can now be dismissed early. | ||
|- | |- | ||
|Update: May 30, 2024 | |Update: May 30, 2024 | ||
| - Fixed some bugs that could cause McGinnis gun to be stuck. | | - Fixed some bugs that could cause McGinnis gun to be stuck. | ||
- {{AbilityIcon|Heavy Barrage|Size=20}} | - {{AbilityIcon|Heavy Barrage|Size=20}} Now does less damage to objectives similar to other ability damage. | ||
|- | |- | ||
|Update: May 23, 2024 | |Update: May 23, 2024 | ||
| - Fixed upgrading McGinnis {{AbilityIcon|Medicinal Specter|Size=20}} | | - Fixed upgrading McGinnis {{AbilityIcon|Medicinal Specter|Size=20}} To T3 while active causing it to heal everyone to full instantly. | ||
- Fixed certain rooftops allowing {{AbilityIcon|Mini Turret|Size=20}} | - Fixed certain rooftops allowing {{AbilityIcon|Mini Turret|Size=20}} To be built on them. | ||
|- | |- | ||
|Update: May 16, 2024 | |Update: May 16, 2024 | ||
| - Fixed {{AbilityIcon|Return Fire|Size=20}} | | - Fixed {{AbilityIcon|Return Fire|Size=20}} not returning fire to McGinnis {{AbilityIcon|Mini Turret|Size=20}}. | ||
- {{AbilityIcon|Mini Turret|Size=20}} | - {{AbilityIcon|Mini Turret|Size=20}} T1 Is now <u>+1 Charge and +25% Movement Slow</u>. | ||
- {{AbilityIcon|Mini Turret|Size=20}} | - {{AbilityIcon|Mini Turret|Size=20}} T2 Is now <u>+10m Attack Range and +10% Fire Rate</u>. | ||
- {{AbilityIcon|Spectral Wall|Size=20}} | - {{AbilityIcon|Spectral Wall|Size=20}} Cooldown Reduced: 40s → <u>35s</u>. | ||
|- | |- | ||
|Update: May 10. 2024 | |Update: May 10. 2024 | ||
| - {{AbilityIcon|Mini Turret|Size=20}} | | - {{AbilityIcon|Mini Turret|Size=20}} Spirit resistance Increased: 50% → <u>60%</u>. | ||
- {{AbilityIcon|Mini Turret|Size=20}} | - {{AbilityIcon|Mini Turret|Size=20}} Health Increased: 30% → <u>40%</u>. | ||
- {{AbilityIcon|Mini Turret|Size=20}} | - {{AbilityIcon|Mini Turret|Size=20}} T2 Increased: +5m Range → <u>+10m</u>. | ||
- Fixed issues with {{AbilityIcon|Heavy Barrage|Size=20}} | - Fixed issues with {{AbilityIcon|Heavy Barrage|Size=20}} Not damaging units within the target area. | ||
|- | |- | ||
|Update: May 3, 2024 | |Update: May 3, 2024 | ||
| - {{AbilityIcon|Heavy Barrage|Size=20}} | | - {{AbilityIcon|Heavy Barrage|Size=20}}Now reduces your speed rather than setting it to a low cap (''by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate''). | ||
- {{AbilityIcon|Heavy Barrage|Size=20}} | - {{AbilityIcon|Heavy Barrage|Size=20}} Camera interaction with Fleetfoot Boots has been fixed. | ||
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