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* Turrets are not affected by weapon damage falloff/ramp up, thus normal falloff and the damage bonuses from {{ItemIcon|Close Quarters}}, {{ItemIcon|Point Blank}} and their upgrades do not apply. | * Turrets are not affected by weapon damage falloff/ramp up, thus normal falloff and the damage bonuses from {{ItemIcon|Close Quarters}}, {{ItemIcon|Point Blank}} and their upgrades do not apply. | ||
| ability2_notes= | | ability2_notes= | ||
* | * Healing '''does not stack''' when multiple Specters cover the same area. | ||
* All of Specter's buffs (including augments from items like {{ItemIcon|Healing Tempo}}) will linger for 1 second after stepping outside of it's AoE. The linger effect will extinguish alongside Specter if the latter's duration ends before 1 second. | * All of Specter's buffs (including augments from items like {{ItemIcon|Healing Tempo}}) will linger for 1 second after stepping outside of it's AoE. The linger effect will extinguish alongside Specter if the latter's duration ends before 1 second. | ||
| ability3_notes= | | ability3_notes= | ||