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=== Offense and Defense === | === Offense and Defense === | ||
; Weapon Attacks | |||
* Every hero has a weapon, usually a gun of some style, that allows them to engage in ranged combat to deal damage to other heroes, structures, and units. | * Every hero has a weapon, usually a gun of some style, that allows them to engage in ranged combat to deal damage to other heroes, structures, and units. | ||
; Melee Attacks | |||
* Every hero may also attack in "[[Melee attack|melee]]" to strike at point-blank range with their fist, gun, or other object. Players may use either light or heavy melee attacks to either jab with small amounts of damage, or lunge with a heavy blow. | * Every hero may also attack in "[[Melee attack|melee]]" to strike at point-blank range with their fist, gun, or other object. Players may use either light or heavy melee attacks to either jab with small amounts of damage, or lunge with a heavy blow. | ||
; Parry | |||
* Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a parry, a hero briefly enters ''parry state'' in which they can fully absorb one melee attack, stunning the attacker, but cannot do anything else. A successful parry will not be able to activate again for 2 seconds, while an unsuccessful parry is on cooldown for 4 seconds. | * Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a parry, a hero briefly enters ''parry state'' in which they can fully absorb one melee attack, stunning the attacker, but cannot do anything else. A successful parry will not be able to activate again for 2 seconds, while an unsuccessful parry is on cooldown for 4 seconds. | ||
; Crouch | |||
* Crouching(Default key: '''Ctrl''') can help avoid enemies' fire and hide behind objects. | * Crouching(Default key: '''Ctrl''') can help avoid enemies' fire and hide behind objects. | ||
; Heroes' Abilities | |||
* Every hero has 4 unique abilities what they can use after unlocking them by spending [[Level|'''ability unlocks''']][[File:Ability_unlock_icon.png|30px]]. Abilities are often used to deal [[Spirit Damage]], empower the player or allies, weaken enemies, or for traversal. | * Every hero has 4 unique abilities what they can use after unlocking them by spending [[Level|'''ability unlocks''']][[File:Ability_unlock_icon.png|30px]]. Abilities are often used to deal [[Spirit Damage]], empower the player or allies, weaken enemies, or for traversal. | ||
=== Movement === | === Movement === | ||
; Double jump | |||
* Heroes can perform a ''double jump'' by jumping while in mid air, which cost 1 [[stamina]]. Heroes can perform a single ''double jump'' in the air. | * Heroes can perform a ''double jump'' by jumping while in mid air, which cost 1 [[stamina]]. Heroes can perform a single ''double jump'' in the air. | ||
; Dash and Air Dash | |||
* Pressing the dash button (Default key: '''Shift''') performs a quick evasive maneuver, which costs 1 [[stamina]]. It can be used to evade enemies' attacks, escaping fights or chasing enemies. | * Pressing the dash button (Default key: '''Shift''') performs a quick evasive maneuver, which costs 1 [[stamina]]. It can be used to evade enemies' attacks, escaping fights or chasing enemies. | ||
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* Pressing dash while in the air performs ''air dash'' which works exactly like regular dash, except in the air and has less slowdown at the end of the dash. Heroes can perform a single ''air dash'' while in the air. | * Pressing dash while in the air performs ''air dash'' which works exactly like regular dash, except in the air and has less slowdown at the end of the dash. Heroes can perform a single ''air dash'' while in the air. | ||
; Slide | |||
* Heroes can slide by holding crouch after dashing, preserving momentum and giving infinite ammo temporarily for the duration of the slide. This can increase the bullets shot before reloading when fighting around stairs or slopes, such as the ones seen in every lane next to the [[Guardian]]. | * Heroes can slide by holding crouch after dashing, preserving momentum and giving infinite ammo temporarily for the duration of the slide. This can increase the bullets shot before reloading when fighting around stairs or slopes, such as the ones seen in every lane next to the [[Guardian]]. | ||
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* Heroes can initiate slides without consuming [[stamina]] from dashing by crouching while moving down slopes or stairs, or crouching while moving at more than 10m/s. This allows chaining of movement abilities while preserving [[stamina]]. | * Heroes can initiate slides without consuming [[stamina]] from dashing by crouching while moving down slopes or stairs, or crouching while moving at more than 10m/s. This allows chaining of movement abilities while preserving [[stamina]]. | ||
; Dash Jump | |||
* ''Dash jump'' is a fast long jump, which heroes can do by jumping right after Dash, which costs 2 [[stamina]]. The timing of a ''dash jump'' is visualised by the crosshair turning blue after ''dashing'', while the crosshair is blue the player can press jump to ''dash jump''. | * ''Dash jump'' is a fast long jump, which heroes can do by jumping right after Dash, which costs 2 [[stamina]]. The timing of a ''dash jump'' is visualised by the crosshair turning blue after ''dashing'', while the crosshair is blue the player can press jump to ''dash jump''. | ||
; Fast descend | |||
* Heroes can quickly dash downwards while in mid air by pressing crouch button twice, spending 1 [[stamina]]. | * Heroes can quickly dash downwards while in mid air by pressing crouch button twice, spending 1 [[stamina]]. | ||
; Wall Jump | |||
* Heroes can perform a ''wall jump'' by jumping in mid air next to a wall while inputting the direction away from the wall. This does not cost any [[stamina]]. | * Heroes can perform a ''wall jump'' by jumping in mid air next to a wall while inputting the direction away from the wall. This does not cost any [[stamina]]. | ||
=== | === General === | ||
; Laning | |||
* Laning is the process of fighting in the lane, collecting {{souls| }}[[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]]. | * Laning is the process of fighting in the lane, collecting {{souls| }}[[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]]. | ||
* There are 4 lanes. From left to right they are York (yellow), Greenwich (green), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on the minimap. | * There are 4 lanes. From left to right they are York (yellow), Greenwich (green), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on the minimap. | ||
; Ganking | |||
* Ganking is the act of moving from one lane to another to help kill enemy heroes who are over extended, or who are simply ripe for the picking. | * Ganking is the act of moving from one lane to another to help kill enemy heroes who are over extended, or who are simply ripe for the picking. | ||
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* The process of organizing players in the '''laning phase''' (see: "[[Strategy]]"). | * The process of organizing players in the '''laning phase''' (see: "[[Strategy]]"). | ||
; Items | |||
{{Main|Items}} | {{Main|Items}} | ||
* All [[items]] give passive bonuses and some of them have active ability that hero can use on command. Items can be purchased from the [[The Curiosity Shop]], for {{Souls| }}[[Souls]]. | * All [[items]] give passive bonuses and some of them have active ability that hero can use on command. Items can be purchased from the [[The Curiosity Shop]], for {{Souls| }}[[Souls]]. | ||