Mechanics: Difference between revisions

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Added "Comeback Mechanics" section
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{{Main|Items}}
{{Main|Items}}
* All [[items]] give passive bonuses and some of them have active ability that hero can use on command. Items can be purchased from the [[The Curiosity Shop]], for [[Souls]].
* All [[items]] give passive bonuses and some of them have active ability that hero can use on command. Items can be purchased from the [[The Curiosity Shop]], for [[Souls]].
== Comeback Mechanics ==
When a team is behind on Souls (the losing team), there are some mechanics that come into play to allow the losing team to catch up.
=== Kills ===
{{Main|Souls}}
* Killing an enemy hero will award more souls if your team is behind.
* Killing an enemy hero that has a Kill Streak will reward a "Bounty" of extra Souls.
=== Soul Urn ===
{{Main|Soul Urn}}
* If the courier is on the losing team, they gain additional sprint speed (currently +6 compared to +2 for the winning team)
* The Sou Urn will award additional souls to the losing team. Bonus varies based on the deficit.


== Map Mechanics ==  
== Map Mechanics ==