Mechanics: Difference between revisions

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Mechanics can be broken into three categories:
Mechanics can be broken into three categories:


; Unit mechanics : The statistics, controls, and statuses of the units of ''Deadlock'', including the player's hero, the marching [[Trooper]]s, and lane [[Structures]]
; Unit mechanics : The statistics, controls, and statuses of the units of ''Deadlock'', including the player's hero, the marching [[Trooper]]s, and lane [[Structures]].
; Gameplay mechanics : The mechanics of interacting with the game, how the player gains {{Souls|Souls}}, victory/defeat conditions, damage, healing, and death
; Gameplay mechanics : The mechanics of interacting with the game, how the player gains {{Souls|Souls}}, victory/defeat conditions, damage, healing, and death.
; Map mechanics: The locations and entities of the game map and how they interact with players,
; Map mechanics: The locations and entities of the game map and how they interact with players.


== Overview ==
== Overview ==