Mechanics: Difference between revisions

No edit summary
Added a lot.
Line 1: Line 1:
'''Mechanics''' in ''[[Deadlock]]'' are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are that of a MOBA, whereas the micros are  that of a TPS.   
'''Mechanics''' in ''[[Deadlock]]'' are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are that of a MOBA, whereas the micros are  that of a TPS.   


== Macros ==
=== Macros ===
Laning, composition, item management, etc.


== Micros ==
* Laning
Aim, movement, creep management, etc.
** The process of organizing players in the '''laning phase''' (see: [[Strategy]]).
 
* Team Composition
** The process of choosing which heroes to play.
* Item Management
** Consists of forming an item build.
 
=== Micros ===
 
* Aim
* Movement
** The process of moving and positiong your hero.
** Can involve the use of zi[[Zip-lines|p-lines]].
* Troop Mangement
** The process of killing enemy [[troopers]] whilst '''denying''' the enemy from killing yours
** Can be referred to as Creep Management.
 
 
'''Creep denial''' is a crucial part of the games laning phase and invoves killing one's own troopers when they are under a certain amount of HP. this prevents enemy laners from obtaing soul orbs by killing troopers.


[[Shop]]
[[Shop]]
Line 15: Line 32:
[[Troopers]]
[[Troopers]]


[[Map]]
[[Map]]<nowiki/>f