Mechanics: Difference between revisions

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m A small edit to the "parry" details section, adding a brief description of the approximate details of status effects within.
Movement: added melee jump
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* Heroes can perform a ''wall jump'' by jumping in mid air next to a wall while inputting the direction away from the wall. This does not cost any [[Stamina]].
* Heroes can perform a ''wall jump'' by jumping in mid air next to a wall while inputting the direction away from the wall. This does not cost any [[Stamina]].
'''Melee Jump'''
* ''Melee jumping'' is the technique of using a heavy melee timed with a jump against a wall to go up without double jumping, thus saving a Stamina bar.


=== General ===
=== General ===