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→Movement: added information about mantle and mantle glide |
Gammaton32 (talk | contribs) →Map Mechanics: corrected weakened patron death timer |
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Once the Patron has been brought to 0HP once, it will become invulnerable, transform and move into their team's Pit. After the invulnerability phase, it will refill health to 100% and be vulnerable again. If the weakened Patron is not currently under attack, it will passively regenerate its health. | Once the Patron has been brought to 0HP once, it will become invulnerable, transform and move into their team's Pit. After the invulnerability phase, it will refill health to 100% and be vulnerable again. If the weakened Patron is not currently under attack, it will passively regenerate its health. | ||
When the Patron becomes weakened, any Death Timers on the defending team | When the Patron becomes weakened, any Death Timers on the defending team will be shortened by up to 20s to a minimum of 10s, allowing for a final defense. | ||
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| [[Denizen]] || [[File:Neutral_Icon.png|110px]] || | | [[Denizen]] || [[File:Neutral_Icon.png|110px]] || | ||