Mechanics: Difference between revisions

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Removed sentence about counterspell increasing parry duration. Updated powerup stats to current numbers.
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* A successful parry has a brief 0.3 second window exiting the parry animation in which the player will not be able to perform anything, after which any action (including another parry) can be performed. An unsuccessful parry has a cooldown of 4.5 seconds before another parry can be performed again.
* A successful parry has a brief 0.3 second window exiting the parry animation in which the player will not be able to perform anything, after which any action (including another parry) can be performed. An unsuccessful parry has a cooldown of 4.5 seconds before another parry can be performed again.
* Debuff Resist does impact the duration of those status effects from being parried, such as {{ItemIcon|Debuff Remover}} making the stun reduce from 2.75 seconds to only approximately 1.65 seconds.
* Debuff Resist does impact the duration of those status effects from being parried, such as {{ItemIcon|Debuff Remover}} making the stun reduce from 2.75 seconds to only approximately 1.65 seconds.
* {{ItemIcon|Counterspell}} and {{ItemIcon|Rebuttal}} give additional effects to parries, as well as increasing parry duration and decreasing parry cooldown, respectively.
* {{ItemIcon|Counterspell}} and {{ItemIcon|Rebuttal}} give additional effects to parries, with Rebuttal also decreasing parry cooldown.


; Crouch
; Crouch
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=== Temporary Buffs ===
=== Temporary Buffs ===
{{Main|Powerup}}
{{Main|Powerup}}
Temporary buffs spawn on the bridges overlooking the Soul Urn locations and begin at the 10 minute mark. Each buff lasts for 160 seconds after being destroyed with a Heavy [[Melee Attack]]. The strength of each buff progressively increases from the 10 minute mark to the 40 minute mark.
Temporary buffs spawn on the bridges overlooking the Soul Urn locations and begin at the 5 minute mark and then every 5 minutes thereafter. Each buff lasts for 160 seconds after being destroyed with a Heavy [[Melee Attack]]. The strength of each buff progressively increases from the 5 minute mark to the 40 minute mark.


There are four types of buffs:
There are four types of buffs:


# '''Survival Buff:''' Grants temporary health and health regen.
# '''Survival Buff:''' Grants temporary health and health regen.
#* Starts at +250 [[Health|Bonus Health]] and +1% [[Health Regen|Max Health Regen]]
#* Starts at +200 [[Health|Bonus Health]] and +0.5% [[Health Regen|Max Health Regen]]
#* Ends at +700 Bonus Health and +1.5% Max Health Regen
#* Ends at +700 Bonus Health and +1.5% Max Health Regen
#* Duration: 160s
#* Duration: 160s
# '''Gun Buff:''' Grants temporary magazine size and fire rate.
# '''Gun Buff:''' Grants temporary magazine size and fire rate.
#* Starts at +10% [[Fire Rate]] and +30% [[Ammo]]
#* Starts at +12% [[Fire Rate]] and +20% [[Ammo]]
#* Ends at +30% Fire Rate and +60% Ammo
#* Ends at +35% Fire Rate and +60% Ammo
#* Duration: 160s
#* Duration: 160s
# '''Casting Buff:''' Grants temporary cooldown reduction and spirit power.
# '''Casting Buff:''' Grants temporary cooldown reduction and spirit power.
#* Starts at +20 [[Spirit Power]] and +15% Cooldown Reduction
#* Starts at +15 [[Spirit Power]] and +12% Cooldown Reduction
#* Ends at +40 Spirit Power and +25% Cooldown Reduction
#* Ends at +40 Spirit Power and +25% Cooldown Reduction
#* Duration: 160s
#* Duration: 160s
# '''Movement Buff:''' Grants temporary extra stamina and sprint speed.
# '''Movement Buff:''' Grants temporary extra stamina and sprint speed.
#* Starts at +1 [[Stamina]], +2m/s [[Sprint Speed]], +20% Stamina Regeneration Rate, and +40% Zipline Boost
#* Starts at +1 [[Stamina]], +1.5m/s [[Sprint Speed]], +20% Stamina Regeneration Rate, and +40% Zipline Boost
#* Ends at +4 Stamina, +4m/s Sprint Speed, +50% Stamina Regeneration Rate, and +80% Zipline Boost  
#* Ends at +4 Stamina, +4m/s Sprint Speed, +50% Stamina Regeneration Rate, and +80% Zipline Boost  
#* Duration: 160s
#* Duration: 160s


{{Navbox gameplay}}
{{Navbox gameplay}}