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Updated extra slot requirements. |
Gammaton32 (talk | contribs) →Comeback Mechanics: updated |
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== Comeback Mechanics == | == Comeback Mechanics == | ||
When a team is behind on Souls, there are some mechanics that come into play to allow the losing team to catch up. | When a team is behind on [[Souls]], there are some mechanics that come into play to allow the losing team to catch up. | ||
* Killing an enemy Hero will award more Souls if the player's team is behind. | * Killing an enemy Hero will award more Souls if the player's team is behind. | ||
* Killing an enemy Hero that has a Kill Streak will reward a "Bounty" of extra Souls. | * Killing an enemy Hero that has a Kill Streak will reward a "Bounty" of extra Souls. | ||
* The losing team gains up to 30% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored. | |||
* The [[Soul Urn]] drop-off location is located in the middle of the solo lanes if teams are even, but located on the losing team's side if they have significantly less total souls (10% or more difference). | |||
* The | |||
* The Soul Urn drop-off location is located in the middle of the solo lanes if teams are even, but located on the losing team's side if they have significantly less total souls (10% or more difference) | |||
== Map Mechanics == | == Map Mechanics == | ||
{{main|Map}} | {{main|Map}} | ||