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→Offense and Defense: Added notes regarding stacking Debuff Resist vs. Parries |
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; Parry | ; Parry | ||
* Parries (Default key: | * Parries (Default key: <code>F</code>) are a defensive move that is available to every Hero. After performing a parry, a Hero briefly enters ''a parry state''. The parry animation lasts 1 second, where any incoming melee attack will be parried for the first 0.75 seconds. During the ''parry state'', the player can fully absorb one melee attack and apply the following status effects to the melee attacker: stunning the attacker for 2.75 seconds, preventing incoming melee damage, and making the attacker susceptible to increased melee damage in return (approximately +35% to all melee damage sources, not just the individual who parried). | ||
* A successful parry has a brief 0.3 second window exiting the parry animation in which the player will not be able to perform anything, after which any action (including another parry) can be performed. An unsuccessful parry has a cooldown of 4.5 seconds before another parry can be performed again. | * A successful parry has a brief 0.3 second window exiting the parry animation in which the player will not be able to perform anything, after which any action (including another parry) can be performed. An unsuccessful parry has a cooldown of 4.5 seconds before another parry can be performed again. | ||
* Debuff Resist does impact the duration of those status effects from being parried, such as {{ItemIcon|Debuff Remover}} making the stun reduce from 2.75 seconds to only approximately 1.65 seconds. (Getting enough Debuff Resist to reduce your Parry Stun duration below 1.3 seconds makes it possible for you to parry enemies who have parried you. This is because the wind up for a Heavy Melee is about 1.3 seconds. This is currently possible by picking up Debuff Remover, Weighted Shots, and Spell Breaker) | * Debuff Resist does impact the duration of those status effects from being parried, such as {{ItemIcon|Debuff Remover}} making the stun reduce from 2.75 seconds to only approximately 1.65 seconds. (Getting enough Debuff Resist to reduce your Parry Stun duration below 1.3 seconds makes it possible for you to parry enemies who have parried you. This is because the wind up for a Heavy Melee is about 1.3 seconds. This is currently possible by picking up Debuff Remover, Weighted Shots, and Spell Breaker) | ||
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; Crouch | ; Crouch | ||
* Crouching (Default key: | * Crouching (Default key: <code>Ctrl</code>) can help avoid enemy fire by making the player smaller and able to hide behind objects. | ||
; Heroes' Abilities | ; Heroes' Abilities | ||
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; Dash and Air Dash | ; Dash and Air Dash | ||
* Pressing the dash button (Default key: | * Pressing the dash button (Default key: <code>Shift</code>) performs a quick evasive maneuver, which costs 1 [[Stamina]]. It can be used to evade enemy attacks, escape fights, or chase enemies. | ||
* Pressing dash while in the air performs an ''air dash'' which works exactly like a regular dash, except it has less slowdown at the end of the dash. Without items, Heroes can perform a single ''air dash'' while in the air. | * Pressing dash while in the air performs an ''air dash'' which works exactly like a regular dash, except it has less slowdown at the end of the dash. Without items, Heroes can perform a single ''air dash'' while in the air. | ||