Mechanics: Difference between revisions

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=== Cover Usage ===
=== Cover Usage ===
Like any shooter, using corners and walls allows you to be covered against almost all skills and items, since most of them require Line of Sight to be activated our cause damage. In other words, corners and wall usage can be translated as unbreakable shields for both Weapon and Spirit protection;
Like any shooter, using corners and walls allows you to be covered against almost all skills and items, since most of them require Line of Sight to be activated or cause damage. In other words, corners and wall usage can be translated as unbreakable shields for both Weapon and Spirit protection;


=== Target Prioritization ===
=== Target Prioritization ===