Mechanics: Difference between revisions

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== Map Mechanics ==  
== Map Mechanics ==  


=== [[Troopers]] ===
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Troopers are the main force of each [[Patron]], sent down the map's Lanes to attack the opposing Patron. These small warriors will march in squads of 4 to attack all enemies nearby, including Guardians, Heroes, and the enemy Troopers.
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! Unit/Structure !! Image !! Description
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| [[Troopers]] || [[File:Trooper_Icon.png|100px]] || Troopers are the main force of each [[Patron]], sent down the map's Lanes to attack the opposing Patron. These small warriors will march in squads of 4 to attack all enemies nearby, including Guardians, Heroes, and the enemy Troopers.
For much of the game, destroying Troopers (and their [[Soul]] orbs) is the primary way for players to gain more Souls. In addition, players may Deny enemy teams by stealing the Souls from killed troopers.  
For much of the game, destroying Troopers (and their [[Soul]] orbs) is the primary way for players to gain more Souls. In addition, players may Deny enemy teams by stealing the Souls from killed troopers.  
 
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=== Breakables ===
| [[Guardian]] || [[File:Guardian_Icon.png|100px]] || The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack.The slam attack does AoE damage to enemies near the Guardian.
Breakables are found all around the map in the form of a crate or a golden Buddha statue. Break them for a power-up or a trooper's worth of souls.
 
This is speculation, but the power-ups last the whole game and can seriously buff your character if you're hitting all of them.
 
=== [[Guardian]] ===
The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack.The slam attack does AoE damage to enemies near the Guardian.
 
When all enemy Guardians on the map are defeated, everyone on your team gains a Flex Spot in their Inventory.
When all enemy Guardians on the map are defeated, everyone on your team gains a Flex Spot in their Inventory.
 
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=== [[Walker]] ===
| [[Walker]] || [[File:Walker_Icon.png|100px]] || The second objective of the lane is the [[Walker]] who has a laser attack, a Volcano Salvo, and a slam. Your team will gain a Flex Slot for every 2 enemy walkers destroyed
The second objective of the lane is the [[Walker]] who has a laser attack, a Volcano Salvo, and a slam. Your team will gain a Flex Slot for every 2 enemy walkers destroyed
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| [[Guardian|Base Guardians]] || [[File:Guardian_Icon.png|100px]] || The Third objective of the lane is two Guardians outside the enemy base. When both of these enemy Guardians fall in a lane, the zipline for allies in that lane becomes significantly faster.
=== [[Guardian|Base Guardians]] ===
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The Third objective of the lane is two Guardians outside the enemy base. When both of these enemy Guardians fall in a lane, the zipline for allies in that lane becomes significantly faster.
| [[Shrine]] || [[File:Shrine_Icon.png|100px]] || The fourth objective is the [[Shrine|Shrines]], they have no attacks. There are two shrines, one on each side of the base. They both need to be destroyed in order to weaken the Patron, allowing you to kill it and win the game. Destroying the first shrine will provide a Flex Slot for all allies.
 
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=== [[Shrines]] ===
| [[Patron]] || [[File:Patron_Icon.png|100px]] || The fifth and final objective is the [[Patron]], which ends the game. It has two modes, normal and weakened. You can not damage a patron in its normal state, it must be weakened by killing both shrines in the base.
The fourth objective is the [[Shrine|Shrines]], they have no attacks. There are two shrines, one on each side of the base. They both need to be destroyed in order to weaken the Patron, allowing you to kill it and win the game. Destroying the first shrine will provide a Flex Slot for all allies.
 
=== [[Patron]] ===
The fifth and final objective is the [[Patron]], which ends the game. It has two modes, normal and weakened. You can not damage a patron in its normal state, it must be weakened by killing both shrines in the base.
 
Once the Patron has been brought to 0HP once, it will become invulnerable, transform and move into their team's Pit. After the invulnerability phase, it will refill health to 100% and be vulnerable again.  
Once the Patron has been brought to 0HP once, it will become invulnerable, transform and move into their team's Pit. After the invulnerability phase, it will refill health to 100% and be vulnerable again.  
 
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=== Jungle ===
| [[Denizen]] || [[File:Neutral_Icon.png|100px]] ||
Jungle is the general term for [[Neutrals|neutral creep camps]]. Neutral creep camps are located across the map and are denoted by cyan triangle icons. The number of lines beneath the icon indicates the difficulty of the camp: zero lines for easy camps, one line for medium camps, and two lines for hard camps.  
Denizens exist in the "Jungle" of the map. These Camps are located across the map and are denoted by cyan triangle icons. The number of lines beneath the icon indicates the difficulty of the camp: zero lines for easy camps, one line for medium camps, and two lines for hard camps. They are worth a small to medium amount of souls if destroyed and respawn soon after.  
 
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When in lane you want to secure as many souls from each wave as possible. If you can get out and take a jungle camp as well that's a nice bonus.
| [[Mid-Boss]] || [[File:Midboss.png|100px]] || The mid boss is located in the center of the map and is a potent, tough threat that requires multiple players to co-ordinate and defeat.  
 
When the mid boss dies it drops the [[Rejuvenator]]. Charged melee attacks will collect it. Securing the Rejuvenator awards your team with the '''Rejuvenation Credit''' that buffs you and your team along with your Troopers.  
=== Mid-Boss ===
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The mid boss is located in the center of the map and is a potent, tough threat that requires multiple players to co-ordinate and defeat.  
| [[Soul Urn]] || [[File:Soul_Urn_Render.png|100px]] || After 10 minutes of game time, the Soul Urn will appear and be ready for capture. Once captured on the opposite side of the map, the capturing team will receive a large bounty of Souls, a single ability point for the "courier", and another urn will spawn 5 minutes later.  
 
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When the mid boss dies it drops the Rejuvenator. Charged melee attacks will collect it. Securing the Rejuvenator awards your team with the '''Rejuvenation Credit''' that buffs you and your team along with your Troopers.  
| [[Breakables]] || [[File:Gold_Urn_Render.png|100px]] || Breakables are found all around the map in the form of a crate or a golden statue. Break them for a minor but permanent power-up or a small amount of souls.
 
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=== '''[[Soul Urn]]''' ===
After 10 minutes of game time, the Soul Urn will appear and be ready for capture. Once captured on the opposite side of the map, the capturing team will receive a large bounty of Souls, a single ability point for the "courier", and another urn will spawn 5 minutes later.  


=== Temporary Buffs ===
=== Temporary Buffs ===