Mechanics: Difference between revisionsGive feedback
Jump to navigation
Jump to search
→Gameplay Mechanics: Modeled Gameplay Mechanics section after Map Timings and Events in Map article to make things more readable |
No edit summary |
||
| Line 25: | Line 25: | ||
'''Melee Attacks''' | '''Melee Attacks''' | ||
* Every hero may also attack in "Melee" to strike at point-blank range with their fist, gun, or other object. Players may use either | * Every hero may also attack in "[[Melee attack|melee]]" to strike at point-blank range with their fist, gun, or other object. Players may use either light or heavy melee attacks to either jab with small amounts of damage, or lunge with a heavy blow. | ||
'''Crouch and Slide''' | '''Crouch and Slide''' | ||
* Crouching(Default key: '''Ctrl''') can help avoid enemies' fire and hide behind objects. | * Crouching(Default key: '''Ctrl''') can help avoid enemies' fire and hide behind objects. | ||
* Performing | * Performing crouch while running results in a slide what can help keep low profile while moving. Sliding downhill will make you faster and prolongs your slide, while sliding uphill will break the momentum. Sliding after Dash or Air Dash will make you temporarily have infinite ammo. | ||
'''Heroes' Abilities''' | '''Heroes' Abilities''' | ||
* Every | * Every hero has 4 unique abilities what they can use after unlocking them by spending {{AP|Ability Points}}. Abilities often used to deal [[Spirit Damage]], empower yourself or allies, weaken enemies, and traversal. | ||
'''Parry''' | '''Parry''' | ||
* Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a | * Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a parry, a hero briefly enters ''parry state'' in which they can fully absorb one melee attack, stunning the attacker, but can't do anything else. After a parry is used, regardless if it was successful or not, it cannot be used again for approximately 4 seconds. | ||
=== Stamina Moves === | === Stamina Moves === | ||
'''Double jump''' | '''Double jump''' | ||
* Heroes can perform | * Heroes can perform a ''double jump'' by jumping while in mid air, which cost 1 [[stamina]]. | ||
'''Dash and Air Dash''' | '''Dash and Air Dash''' | ||
* Pressing | * Pressing the dash button (Default key: '''Shift''') performs a quick evasive maneuver, what costs 1 [[stamina]]. It can be used to evade enemies' attacks, escaping fights or chasing enemies. | ||
* Pressing | * Pressing dash while in the air performs ''air dash'' which works exactly like regular dash, except in the air. | ||
'''Dash Slide''' | '''Dash Slide''' | ||
* Performing | * Performing slide after dash keeps your momentum and gives you temporary infinite ammo for the duration of a slide. | ||
'''Dash Jump''' | '''Dash Jump''' | ||
* Dash | * ''Dash jump'' is a fast long jump, what heroes can do by jumping right after Dash, which costs 2 [[stamina]]. Sliding after a dash jump works just like a ''dash slide'', giving infinite ammo for the duration of the slide, and it does not cost extra [[stamina]]. | ||
'''Fast descend''' | '''Fast descend''' | ||
* You can quickly | * You can quickly dash downwards while in mid air by pressing crouch button twice, spending 1 [[stamina]]. | ||
'''Laning''' | '''Laning''' | ||