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Mechanics can be broken into three categories: | Mechanics can be broken into three categories: | ||
; Unit mechanics : The statistics, controls, and statuses of the units of Deadlock, including | ; Unit mechanics : The statistics, controls, and statuses of the units of ''Deadlock'', including the player's hero, the marching [[Trooper]]s, and lane [[Structures]] | ||
; Gameplay mechanics : The mechanics of interacting with the game, how | ; Gameplay mechanics : The mechanics of interacting with the game, how the player gains currency ({{souls| }}[[Souls]]), victory/defeat conditions, damage, healing, and death | ||
; Map mechanics: The locations and entities of the game map | ; Map mechanics: The locations and entities of the game map and how they interact with players, | ||
== Overview == | |||
The overall objective of Deadlock, is to destroy the enemy team's [[Patron]]. This is done over the course of the game, where two teams battle across four lanes, that teams can navigate using [[Ziplines]]. Each lane contains both [[Guardian|Guardians]] and [[Walker|Walkers]] that a team will need to destroy to ultimately destroy the [[Patron]]. | The overall objective of Deadlock, is to destroy the enemy team's [[Patron]]. This is done over the course of the game, where two teams battle across four lanes, that teams can navigate using [[Ziplines]]. Each lane contains both [[Guardian|Guardians]] and [[Walker|Walkers]] that a team will need to destroy to ultimately destroy the [[Patron]]. | ||
Teams battle AI controlled Troopers, that release {{souls| }}[[Souls]] when killed. Souls are used to [[Leveling Up|Level-up]] and buy [[items]]. | Teams battle AI controlled Troopers, that release {{souls| }}[[Souls]] when killed. Souls are used to [[Leveling Up|Level-up]] and buy [[items]]. | ||
== Gameplay Mechanics == | == Gameplay Mechanics == | ||
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'''Parry''' | '''Parry''' | ||
* Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a parry, a hero briefly enters ''parry state'' in which they can fully absorb one melee attack, stunning the attacker, but | * Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a parry, a hero briefly enters ''parry state'' in which they can fully absorb one melee attack, stunning the attacker, but cannot do anything else. After a parry is used, regardless if it was successful or not, it cannot be used again for approximately 4 seconds. | ||
'''Crouch''' | '''Crouch''' | ||
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'''Heroes' Abilities''' | '''Heroes' Abilities''' | ||
* Every hero has 4 unique abilities what they can use after unlocking them by spending [[Level|'''ability unlocks''']][[File:Ability_unlock_icon.png|30px]]. Abilities are often used to deal [[Spirit Damage]], empower | * Every hero has 4 unique abilities what they can use after unlocking them by spending [[Level|'''ability unlocks''']][[File:Ability_unlock_icon.png|30px]]. Abilities are often used to deal [[Spirit Damage]], empower the player or allies, weaken enemies, or for traversal. | ||
=== Movement === | === Movement === | ||
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'''Dash Jump''' | '''Dash Jump''' | ||
* ''Dash jump'' is a fast long jump, which heroes can do by jumping right after Dash, which costs 2 [[stamina]]. The timing of a ''dash jump'' is visualised by the crosshair turning blue after ''dashing'', while the crosshair is blue | * ''Dash jump'' is a fast long jump, which heroes can do by jumping right after Dash, which costs 2 [[stamina]]. The timing of a ''dash jump'' is visualised by the crosshair turning blue after ''dashing'', while the crosshair is blue the player can press jump to ''dash jump''. | ||
'''Fast descend''' | '''Fast descend''' | ||
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'''Laning''' | '''Laning''' | ||
* Laning is the process of fighting in | * Laning is the process of fighting in the lane, collecting {{souls| }}[[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]]. | ||
* There are 4 lanes. From left to right they are York (yellow), Greenwich (green), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on | * There are 4 lanes. From left to right they are York (yellow), Greenwich (green), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on the minimap. | ||
'''Ganking''' | '''Ganking''' | ||
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* Ganking is the act of moving from one lane to another to help kill enemy heroes who are over extended, or who are simply ripe for the picking. | * Ganking is the act of moving from one lane to another to help kill enemy heroes who are over extended, or who are simply ripe for the picking. | ||
* The process of organizing players in the '''laning phase''' (see: [[Strategy|"Strategy"]]). | * The process of organizing players in the '''laning phase''' (see: [[Strategy|"Strategy"]] "[[Strategy]]"). | ||
'''Items''' | '''Items''' | ||
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== Map Mechanics == | == Map Mechanics == | ||
{{main|Map}} | |||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|- | |- | ||
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* [[Minimap]] | * [[Minimap]] | ||
{{Navbox gameplay}} | |||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||