Mechanics: Difference between revisions

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m Offense and Defense: Moved Parry closer to Melee Attacks
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* Every hero may also attack in "[[Melee attack|melee]]" to strike at point-blank range with their fist, gun, or other object. Players may use either light or heavy melee attacks to either jab with small amounts of damage, or lunge with a heavy blow.
* Every hero may also attack in "[[Melee attack|melee]]" to strike at point-blank range with their fist, gun, or other object. Players may use either light or heavy melee attacks to either jab with small amounts of damage, or lunge with a heavy blow.
'''Parry'''
* Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a parry, a hero briefly enters ''parry state'' in which they can fully absorb one melee attack, stunning the attacker, but can't do anything else. After a parry is used, regardless if it was successful or not, it cannot be used again for approximately 4 seconds.


'''Crouch and Slide'''
'''Crouch and Slide'''
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* Every hero has 4 unique abilities what they can use after unlocking them by spending {{AP|Ability Points}}. Abilities often used to deal [[Spirit Damage]], empower yourself or allies, weaken enemies, and traversal.
* Every hero has 4 unique abilities what they can use after unlocking them by spending {{AP|Ability Points}}. Abilities often used to deal [[Spirit Damage]], empower yourself or allies, weaken enemies, and traversal.


'''Parry'''
* Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a parry, a hero briefly enters ''parry state'' in which they can fully absorb one melee attack, stunning the attacker, but can't do anything else. After a parry is used, regardless if it was successful or not, it cannot be used again for approximately 4 seconds.
=== Stamina Moves ===
=== Stamina Moves ===
'''Double jump'''
'''Double jump'''