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Gammaton32 (talk | contribs) →Comeback Mechanics: corrections |
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* Killing an enemy hero will award more souls if that hero is stronger than the killer team's average networth, regardless of which team is leading in souls. | * Killing an enemy hero will award more souls if that hero is stronger than the killer team's average networth, regardless of which team is leading in souls. | ||
* The losing team gains up to | * The losing team gains up to {{#expr:({{DataProp|Convar|citadel_player_gold_comeback_npc_max_mutliplier_value}}-1)*100}}% more souls from Troopers, Denizens, Sinner's Sacrifices and Objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored. | ||
* The [[Soul Urn]] spawn location is in the side lanes on the mid point of the map if teams are even, but located on the losing team's side if they have significantly less total souls (15% difference for the first 12 minute urn, 10% or more difference for every urn after). | * The [[Soul Urn]] spawn location is in the side lanes on the mid point of the map if teams are even, but located on the losing team's side if they have significantly less total souls (15% difference for the first 12 minute urn, 10% or more difference for every urn after). | ||
* The Soul Urn will give | * The Soul Urn will give additional souls to a team that is behind. | ||
=== Pausing === | === Pausing === | ||