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Mechanics can be broken into three categories: | Mechanics can be broken into three categories: | ||
; Unit mechanics : The statistics, controls, and statuses of the units of ''Deadlock'', including the player's hero, the marching [[Trooper]]s, and lane [[Structures]] | ; Unit mechanics : The statistics, controls, and statuses of the units of ''Deadlock'', including the player's hero, the marching [[Trooper]]s, and lane [[Structures]]. | ||
; Gameplay mechanics : The mechanics of interacting with the game, how the player gains {{Souls|Souls}}, victory/defeat conditions, damage, healing, and death | ; Gameplay mechanics : The mechanics of interacting with the game, how the player gains {{Souls|Souls}}, victory/defeat conditions, damage, healing, and death. | ||
; Map mechanics: The locations and entities of the game map and how they interact with players | ; Map mechanics: The locations and entities of the game map and how they interact with players. | ||
== Overview == | == Overview == | ||