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** Famous LoS of shooters, meaning the ability of the enemy to target you in his/her screen; | ** Famous LoS of shooters, meaning the ability of the enemy to target you in his/her screen; | ||
** Being in LoS of the enemy is dangerous in many situations and will create kill opportunity for the enemy team. This can be denied by using Corners and Walls (in most of cases); | ** Being in LoS of the enemy is dangerous in many situations and will create kill opportunity for the enemy team. This can be denied by using Corners and Walls (in most of cases); | ||
* | * Cover Usage | ||
** Like any shooter, using corners and walls allows you to be covered against almost all skills and items, since most of them require Line of Sight to be activated our cause damage. In other words, corners and wall usage can be translated as unbreakable shields for both Weapon and Spirit protection; | ** Like any shooter, using corners and walls allows you to be covered against almost all skills and items, since most of them require Line of Sight to be activated our cause damage. In other words, corners and wall usage can be translated as unbreakable shields for both Weapon and Spirit protection; | ||
* Target Prioritization | |||
** This concept is situational and depends on different factors. The main idea here is to focus your fire on the most important part of the fight. Some examples: | |||
*** The hero with the most number of Souls is a priority target, since he/she can turn the table in team fights and the reward for killing this hero will be greater; | |||
*** Heroes with disruptive ults - like Dynamo's, Pocket's etc - should be a primary target to either prevent the usage of these abilities or to force them to use in a not-optimal situation for the enemy; | |||
*** Heroes with low HP, since allowing them to live will prevent your team to get souls and will allow the enemy to have uptime; | |||
* Distance Management | |||
** Understanding heroes (and abilities) which work in short range vs long range is key. Some examples: | |||
*** Pocket's shotgun will do huge damage from short range, while almost zero damage from mid/long range; | |||
*** Vindicta's ult can target long range target without significant damage fall off. Same happens with Grey Talon's first ability; | |||
* Aiming | * Aiming | ||
** Some heroes require more accuracy and skill expression regarding aiming - such as Vindicta -, but overall aiming is a crucial part of ''[[Deadlock]]''. | ** Some heroes require more accuracy and skill expression regarding aiming - such as Vindicta -, but overall aiming is a crucial part of ''[[Deadlock]]''. | ||