Mechanics: Difference between revisions

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Updated extra slot requirements.
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== Comeback Mechanics ==
== Comeback Mechanics ==
When a team is behind on Souls, there are some mechanics that come into play to allow the losing team to catch up.  
When a team is behind on [[Souls]], there are some mechanics that come into play to allow the losing team to catch up.  
 
=== Kills ===
{{Main|Souls}}
* Killing an enemy Hero will award more Souls if the player's team is behind.
* Killing an enemy Hero will award more Souls if the player's team is behind.
* Killing an enemy Hero that has a Kill Streak will reward a "Bounty" of extra Souls.
* Killing an enemy Hero that has a Kill Streak will reward a "Bounty" of extra Souls.
 
* The losing team gains up to 30% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored.
=== Soul Urn ===
* The [[Soul Urn]] drop-off location is located in the middle of the solo lanes if teams are even, but located on the losing team's side if they have significantly less total souls (10% or more difference).
{{Main|Soul Urn}}
* The Soul Urn will award additional Souls to the losing team. Bonus varies based on the deficit.
* The Soul Urn drop-off location is located in the middle of the solo lanes if teams are even, but located on the losing team's side if they have significantly less total souls (10% or more difference)
 
== Map Mechanics ==  
== Map Mechanics ==  
{{main|Map}}
{{main|Map}}