Mechanics: Difference between revisions

Just a small tweak that I believe made it clear that using melee to secure souls is a great laning strategy - though most people would figure it out eventually.
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A wave of [[Trooper|troopers]] are spawned at each team's side every 30 seconds. They ride the [[Ziplines|zipline]] until it stops being supported, or if they are damaged by an enemy, and then continue on foot in the lane. They stop and fight if they encounter an enemy. It takes roughly 4 seconds for a squad to reach the standard start of the lane. Every wave of troopers has a healer, and 3 ranged troopers.The healer has a flag on its back and heals all nearby friendly units every few seconds. Ranged troopers target the nearest enemy with each shot. This is speculation, but they seem to preferentially target enemy troopers.
A wave of [[Trooper|troopers]] are spawned at each team's side every 30 seconds. They ride the [[Ziplines|zipline]] until it stops being supported, or if they are damaged by an enemy, and then continue on foot in the lane. They stop and fight if they encounter an enemy. It takes roughly 4 seconds for a squad to reach the standard start of the lane. Every wave of troopers has a healer, and 3 ranged troopers.The healer has a flag on its back and heals all nearby friendly units every few seconds. Ranged troopers target the nearest enemy with each shot. This is speculation, but they seem to preferentially target enemy troopers.


When you score the last hit on a trooper, you gain some souls, and a green blob is spawned at the trooper's location. The blob floats upward until it is shot or hit hits the auto-collection ceiling, roughly 4 meters above where blob spawned. The souls gained from the floating blob are the same as the last hit. If you last-hit a trooper with a melee attack, no floating blob is spawned, you just get the souls automatically.
When you score the last hit on a trooper, you gain some souls, and a green blob is spawned at the trooper's location. The blob floats upward until it is shot or hit hits the auto-collection ceiling, roughly 4 meters above where blob spawned. The souls gained from the floating blob are the same as the last hit.
 
If you last-hit a trooper with a melee attack, no floating blob is spawned, you just get the souls automatically. This is an excellent way to secure souls without granting your laning opponent a chance to deny.


A trooper's health bar becomes lighter and starts flashing the lower health they are. troopers self destruct at 10% health and deny any souls they would have given.
A trooper's health bar becomes lighter and starts flashing the lower health they are. troopers self destruct at 10% health and deny any souls they would have given.