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=== General Strategy === | === General Strategy === | ||
{{Main|Strategy}} | |||
; Laning | ; Laning | ||
* Laning is the process of fighting in the lane, collecting [[Souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]]. | * Laning is the process of fighting in the lane, collecting [[Souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]]. | ||
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=== Comeback Mechanics === | === Comeback Mechanics === | ||
{{Main|Souls}} | |||
When a team is behind on [[Souls]], there are some mechanics that come into play to allow the losing team to catch up. | When a team is behind on [[Souls]], there are some mechanics that come into play to allow the losing team to catch up. | ||
* Killing an enemy | |||
* Killing an enemy hero will award more souls if that hero is stronger than the killer team's average networth, regardless of which team is leading in souls. | |||
* The losing team gains up to 30% more souls from | * The losing team gains up to 30% more souls from Troopers, Denizens, Sinner's Sacrifices and Objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored. | ||
* The [[Soul Urn]] drop-off location is located in the side lanes if teams are even, but located on the losing team's side if they have significantly less total souls (10% or more difference). | * The [[Soul Urn]] drop-off location is located in the side lanes if teams are even, but located on the losing team's side if they have significantly less total souls (10% or more difference). | ||
* The Soul Urn will give 130% additional souls to a team that is behind. | |||
== Map Mechanics == | == Map Mechanics == | ||