Mechanics: Difference between revisionsGive feedback
actually reformat |
These Soul icons were a bit annoying (I put them there in the first place) |
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; Unit mechanics : The statistics, controls, and statuses of the units of ''Deadlock'', including the player's hero, the marching [[Trooper]]s, and lane [[Structures]] | ; Unit mechanics : The statistics, controls, and statuses of the units of ''Deadlock'', including the player's hero, the marching [[Trooper]]s, and lane [[Structures]] | ||
; Gameplay mechanics : The mechanics of interacting with the game, how the player gains currency ({{souls| | ; Gameplay mechanics : The mechanics of interacting with the game, how the player gains currency ({{souls|[[Souls|<span style="color:#98ffde;text-shadow: 1.3px 1.3px 2.5px darkslategrey,0px 0px 1.6px darkslategrey;">Souls</span>]]}})<!-- Oh, god -->, victory/defeat conditions, damage, healing, and death | ||
; Map mechanics: The locations and entities of the game map and how they interact with players, | ; Map mechanics: The locations and entities of the game map and how they interact with players, | ||
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The overall objective of Deadlock, is to destroy the enemy team's [[Patron]]. This is done over the course of the game, where two teams battle across four lanes, navigating the map using [[Ziplines]]. Each lane contains both [[Guardian|Guardians]] and [[Walker|Walkers]] that a team will need to destroy to ultimately destroy the [[Patron]]. | The overall objective of Deadlock, is to destroy the enemy team's [[Patron]]. This is done over the course of the game, where two teams battle across four lanes, navigating the map using [[Ziplines]]. Each lane contains both [[Guardian|Guardians]] and [[Walker|Walkers]] that a team will need to destroy to ultimately destroy the [[Patron]]. | ||
Teams battle AI controlled Troopers, that release | Teams battle AI controlled Troopers, that release [[Souls]] when killed. Souls are used to [[Leveling Up|Level-up]] and buy [[items]]. | ||
== Gameplay Mechanics == | == Gameplay Mechanics == | ||
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; Laning | ; Laning | ||
* Laning is the process of fighting in the lane, collecting | * Laning is the process of fighting in the lane, collecting [[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]]. | ||
* There are 4 lanes. From left to right they are York (yellow), Greenwich (green), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on the minimap. | * There are 4 lanes. From left to right they are York (yellow), Greenwich (green), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on the minimap. | ||
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; Items | ; Items | ||
{{Main|Items}} | {{Main|Items}} | ||
* All [[items]] give passive bonuses and some of them have active ability that hero can use on command. Items can be purchased from the [[The Curiosity Shop]], for | * All [[items]] give passive bonuses and some of them have active ability that hero can use on command. Items can be purchased from the [[The Curiosity Shop]], for [[Souls]]. | ||
== Map Mechanics == | == Map Mechanics == | ||
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| [[Troopers]] || [[File:Trooper_Icon.png|100px]] || Troopers are the main force of each [[Patron]], sent down the map's Lanes to attack the opposing Patron. These small warriors will march in squads of 4 to attack all enemies nearby, including Guardians, Heroes, and the enemy Troopers. | | [[Troopers]] || [[File:Trooper_Icon.png|100px]] || Troopers are the main force of each [[Patron]], sent down the map's Lanes to attack the opposing Patron. These small warriors will march in squads of 4 to attack all enemies nearby, including Guardians, Heroes, and the enemy Troopers. | ||
For much of the game, destroying Troopers (and their | For much of the game, destroying Troopers (and their [[Soul]] orbs) is the primary way for players to gain more Souls. In addition, players may Deny enemy teams by stealing the Souls from killed troopers. | ||
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| [[Guardian]] || [[File:Guardian_Icon.png|100px]] || The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack.The slam attack does AoE damage to enemies near the Guardian. | | [[Guardian]] || [[File:Guardian_Icon.png|100px]] || The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack.The slam attack does AoE damage to enemies near the Guardian. | ||
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| [[Denizen]] || [[File:Neutral_Icon.png|100px]] || | | [[Denizen]] || [[File:Neutral_Icon.png|100px]] || | ||
Denizens exist in the "Jungle" of the map. These Camps are located across the map and are denoted by cyan triangle icons. The number of lines beneath the icon indicates the difficulty of the camp: zero lines for easy camps, one line for medium camps, and two lines for hard camps. They are worth a small to medium amount of souls if destroyed and respawn soon after. | Denizens exist in the "Jungle" of the map. These Camps are located across the map and are denoted by cyan triangle icons. The number of lines beneath the icon indicates the difficulty of the camp: zero lines for easy camps, one line for medium camps, and two lines for hard camps. They are worth a small to medium amount of [[souls]] if destroyed and respawn soon after. | ||
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| [[Mid-Boss]] || [[File:Midboss.png|100px]] || The mid boss is located in the center of the map and is a potent, tough threat that requires multiple players to co-ordinate and defeat. | | [[Mid-Boss]] || [[File:Midboss.png|100px]] || The mid boss is located in the center of the map and is a potent, tough threat that requires multiple players to co-ordinate and defeat. | ||
When the mid boss dies it drops the [[Rejuvenator]]. Charged melee attacks will collect it. Securing the Rejuvenator awards your team with the '''Rejuvenation Credit''' that buffs you and your team along with your Troopers. | When the mid boss dies it drops the [[Rejuvenator]]. Charged melee attacks will collect it. Securing the Rejuvenator awards your team with the '''Rejuvenation Credit''' that buffs you and your team along with your Troopers. | ||
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| [[Soul Urn]] || [[File:Soul_Urn_Render.png|100px]] || After 10 minutes of game time, the Soul Urn will appear and be ready for capture. Once captured on the opposite side of the map, the capturing team will receive a large bounty of Souls, a single ability point for the "courier", and another urn will spawn 5 minutes later. | | [[Soul Urn]] || [[File:Soul_Urn_Render.png|100px]] || After 10 minutes of game time, the Soul Urn will appear and be ready for capture. Once captured on the opposite side of the map, the capturing team will receive a large bounty of [[Souls]], a single ability point for the "courier", and another urn will spawn 5 minutes later. | ||
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| [[Breakables]] || [[File:Gold_Urn_Render.png|100px]] || Breakables are found all around the map in the form of a crate or a golden statue. Break them for a minor but permanent power-up or a small amount of souls. | | [[Breakables]] || [[File:Gold_Urn_Render.png|100px]] || Breakables are found all around the map in the form of a crate or a golden statue. Break them for a minor but permanent power-up or a small amount of [[souls]]. | ||
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| [[Sinner's Sacrifice]] | | [[Sinner's Sacrifice]] | ||
| style="text-align: center;" |[[File:SinnersSacrifice InGame ISO.png|75px]]|| Sinner's Sacrifice is a vending machine that provides Heroes with souls in exchange for health if punched. | | style="text-align: center;" |[[File:SinnersSacrifice InGame ISO.png|75px]]|| Sinner's Sacrifice is a vending machine that provides Heroes with [[souls]] in exchange for health if punched. | ||
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| [[Ziplines]]||[[File:Map Nav.png|100px]]||The Transit Lines (aka Hyperlines, or Ziplines) are the primary method of long-distance transportation in Deadlock. The Transit Lines are located throughout the Map, starting from each team's base, running down the four different lanes. Each team has their own Transit Lines system. The availability of the Transit Line depends on how far a team's Troopers has pushed down the lane. | | [[Ziplines]]||[[File:Map Nav.png|100px]]||The Transit Lines (aka Hyperlines, or Ziplines) are the primary method of long-distance transportation in Deadlock. The Transit Lines are located throughout the Map, starting from each team's base, running down the four different lanes. Each team has their own Transit Lines system. The availability of the Transit Line depends on how far a team's Troopers has pushed down the lane. | ||