Mechanics: Difference between revisionsGive feedback
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{{Main|Items}} | {{Main|Items}} | ||
* All [[items]] give passive bonuses and some of them have active ability that hero can use on command. Items can be purchased from the [[The Curiosity Shop]], for [[Souls]]. | * All [[items]] give passive bonuses and some of them have active ability that hero can use on command. Items can be purchased from the [[The Curiosity Shop]], for [[Souls]]. | ||
== Comeback Mechanics == | |||
When a team is behind on Souls (the losing team), there are some mechanics that come into play to allow the losing team to catch up. | |||
=== Kills === | |||
{{Main|Souls}} | |||
* Killing an enemy hero will award more souls if your team is behind. | |||
* Killing an enemy hero that has a Kill Streak will reward a "Bounty" of extra Souls. | |||
=== Soul Urn === | |||
{{Main|Soul Urn}} | |||
* If the courier is on the losing team, they gain additional sprint speed (currently +6 compared to +2 for the winning team) | |||
* The Sou Urn will award additional souls to the losing team. Bonus varies based on the deficit. | |||
== Map Mechanics == | == Map Mechanics == | ||