Mechanics: Difference between revisions

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[[File:Mechanics image.png|thumb|342x342px|A [[Pocket]] attacking enemies from above.]]
[[File:Mechanics image.png|thumb|342x342px|A [[Pocket]] attacking enemies from above.]]
[[File:Item build..png|thumb|342x342px|An [[Items|item]] build made for Yamato.]]
[[File:Item build..png|thumb|342x342px|An [[Items|item]] build made for Yamato.]]
'''Mechanics''' in ''[[Deadlock]]'' are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are that of a MOBA, whereas the micros are that of a TPS.         
'''Mechanics''' in ''[[Deadlock]]'' are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the [[wikipedia:Micromanagement_(gameplay)#Versus_macromanagement|macro]] mechanics are that of a MOBA, whereas the [[wikipedia:Micromanagement_(gameplay)|micros]] are that of a TPS.         


== Overview ==
== Overview ==