Mechanics: Difference between revisions

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Movement: added information about mantle and mantle glide
Map Mechanics: corrected weakened patron death timer
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Once the Patron has been brought to 0HP once, it will become invulnerable, transform and move into their team's Pit. After the invulnerability phase, it will refill health to 100% and be vulnerable again. If the weakened Patron is not currently under attack, it will passively regenerate its health.  
Once the Patron has been brought to 0HP once, it will become invulnerable, transform and move into their team's Pit. After the invulnerability phase, it will refill health to 100% and be vulnerable again. If the weakened Patron is not currently under attack, it will passively regenerate its health.  


When the Patron becomes weakened, any Death Timers on the defending team longer than 10 seconds will be set to 10 seconds, allowing for a final defense.  
When the Patron becomes weakened, any Death Timers on the defending team will be shortened by up to 20s to a minimum of 10s, allowing for a final defense.  
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| [[Denizen]] || [[File:Neutral_Icon.png|110px]] ||
| [[Denizen]] || [[File:Neutral_Icon.png|110px]] ||