Mechanics: Difference between revisionsGive feedback
m added to mechanics category |
mNo edit summary |
||
| Line 7: | Line 7: | ||
; Unit mechanics : The statistics, controls, and statuses of the units of Deadlock, including your Hero, the marching [[Trooper]]s, and lane [[Structures]] | ; Unit mechanics : The statistics, controls, and statuses of the units of Deadlock, including your Hero, the marching [[Trooper]]s, and lane [[Structures]] | ||
; Gameplay mechanics : The mechanics of interacting with the game, how you gain currency ([[Souls]]), victory/defeat conditions, damage, healing, and death | ; Gameplay mechanics : The mechanics of interacting with the game, how you gain currency ({{souls| }}[[Souls]]), victory/defeat conditions, damage, healing, and death | ||
; Map mechanics: The locations and entities of the game map and how they interact with players, | ; Map mechanics: The locations and entities of the game map and how they interact with players, | ||
| Line 14: | Line 14: | ||
The overall objective of Deadlock, is to destroy the enemy team's [[Patron]]. This is done over the course of the game, where two teams battle across four lanes, that teams can navigate using [[Ziplines]]. Each lane contains both [[Guardian|Guardians]] and [[Walker|Walkers]] that a team will need to destroy to ultimately destroy the [[Patron]]. | The overall objective of Deadlock, is to destroy the enemy team's [[Patron]]. This is done over the course of the game, where two teams battle across four lanes, that teams can navigate using [[Ziplines]]. Each lane contains both [[Guardian|Guardians]] and [[Walker|Walkers]] that a team will need to destroy to ultimately destroy the [[Patron]]. | ||
Teams battle AI controlled Troopers, that release [[Souls]] when killed. Souls are used to [[Leveling Up|Level-up]] and buy [[items]]. | Teams battle AI controlled Troopers, that release {{souls| }}[[Souls]] when killed. Souls are used to [[Leveling Up|Level-up]] and buy [[items]]. | ||
== Gameplay Mechanics == | == Gameplay Mechanics == | ||
| Line 31: | Line 31: | ||
=== Laning === | === Laning === | ||
Laning is the process of fighting in your lane, collecting [[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]]. | Laning is the process of fighting in your lane, collecting {{souls| }}[[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]]. | ||
There are 4 lanes. From left to right they are York (yellow), Greenwich (green), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on your map. | There are 4 lanes. From left to right they are York (yellow), Greenwich (green), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on your map. | ||
| Line 49: | Line 49: | ||
|- | |- | ||
| [[Troopers]] || [[File:Trooper_Icon.png|100px]] || Troopers are the main force of each [[Patron]], sent down the map's Lanes to attack the opposing Patron. These small warriors will march in squads of 4 to attack all enemies nearby, including Guardians, Heroes, and the enemy Troopers. | | [[Troopers]] || [[File:Trooper_Icon.png|100px]] || Troopers are the main force of each [[Patron]], sent down the map's Lanes to attack the opposing Patron. These small warriors will march in squads of 4 to attack all enemies nearby, including Guardians, Heroes, and the enemy Troopers. | ||
For much of the game, destroying Troopers (and their [[Soul]] orbs) is the primary way for players to gain more Souls. In addition, players may Deny enemy teams by stealing the Souls from killed troopers. | For much of the game, destroying Troopers (and their {{souls| }}[[Soul]] orbs) is the primary way for players to gain more Souls. In addition, players may Deny enemy teams by stealing the Souls from killed troopers. | ||
|- | |- | ||
| [[Guardian]] || [[File:Guardian_Icon.png|100px]] || The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack.The slam attack does AoE damage to enemies near the Guardian. | | [[Guardian]] || [[File:Guardian_Icon.png|100px]] || The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack.The slam attack does AoE damage to enemies near the Guardian. | ||