Mechanics: Difference between revisionsGive feedback
mNo edit summary |
→Gameplay Mechanics: Parry description |
||
| Line 29: | Line 29: | ||
Every hero may also attack in "Melee" to strike at point-blank range with their fist, gun, or other object. Players may use either Light or Heavy melee attacks to either jab with small amounts of damage, or lunge with a heavy blow. | Every hero may also attack in "Melee" to strike at point-blank range with their fist, gun, or other object. Players may use either Light or Heavy melee attacks to either jab with small amounts of damage, or lunge with a heavy blow. | ||
====Parry==== | |||
Parry (Default key: '''F''') is a defensive move that is available to every hero. After using a Parry hero briefly enters a Parry State in which they can fully absorb one Melee attack, stunning the attacker, but can't do anything else. After a Parry is used, regardless if it was successful, it cannot be used again for approximately 4 seconds. | |||
=== Laning === | === Laning === | ||