Mechanics: Difference between revisions

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Mechanics can be broken into three categories:
Mechanics can be broken into three categories:


; Unit mechanics : The statistics, controls, and statuses of the units of Deadlock, including your Hero, the marching [[Trooper]]s, and lane [[Structures]]
; Unit mechanics : The statistics, controls, and statuses of the units of ''Deadlock'', including the player's hero, the marching [[Trooper]]s, and lane [[Structures]]
; Gameplay mechanics : The mechanics of interacting with the game, how you gain currency ({{souls| }}[[Souls]]), victory/defeat conditions, damage, healing, and death
; Gameplay mechanics : The mechanics of interacting with the game, how the player gains currency ({{souls| }}[[Souls]]), victory/defeat conditions, damage, healing, and death
; Map mechanics: The locations and entities of the game map and how they interact with players,  
; Map mechanics: The locations and entities of the game map and how they interact with players,  
 
==Overview==


== Overview ==
The overall objective of Deadlock, is to destroy the enemy team's [[Patron]]. This is done over the course of the game, where two teams battle across four lanes, that teams can navigate using [[Ziplines]]. Each lane contains both [[Guardian|Guardians]] and [[Walker|Walkers]] that a team will need to destroy to ultimately destroy the [[Patron]].
The overall objective of Deadlock, is to destroy the enemy team's [[Patron]]. This is done over the course of the game, where two teams battle across four lanes, that teams can navigate using [[Ziplines]]. Each lane contains both [[Guardian|Guardians]] and [[Walker|Walkers]] that a team will need to destroy to ultimately destroy the [[Patron]].


Teams battle AI controlled Troopers, that release {{souls| }}[[Souls]] when killed. Souls are used to [[Leveling Up|Level-up]] and buy [[items]].
Teams battle AI controlled Troopers, that release {{souls| }}[[Souls]] when killed. Souls are used to [[Leveling Up|Level-up]] and buy [[items]].
{{Navbox gameplay}}


== Gameplay Mechanics ==
== Gameplay Mechanics ==
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'''Parry'''
'''Parry'''


* Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a parry, a hero briefly enters ''parry state'' in which they can fully absorb one melee attack, stunning the attacker, but can't do anything else. After a parry is used, regardless if it was successful or not, it cannot be used again for approximately 4 seconds.
* Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a parry, a hero briefly enters ''parry state'' in which they can fully absorb one melee attack, stunning the attacker, but cannot do anything else. After a parry is used, regardless if it was successful or not, it cannot be used again for approximately 4 seconds.


'''Crouch'''
'''Crouch'''
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'''Heroes' Abilities'''
'''Heroes' Abilities'''


* Every hero has 4 unique abilities what they can use after unlocking them by spending [[Level|'''ability unlocks''']][[File:Ability_unlock_icon.png|30px]]. Abilities are often used to deal [[Spirit Damage]], empower yourself or allies, weaken enemies, or for traversal.
* Every hero has 4 unique abilities what they can use after unlocking them by spending [[Level|'''ability unlocks''']][[File:Ability_unlock_icon.png|30px]]. Abilities are often used to deal [[Spirit Damage]], empower the player or allies, weaken enemies, or for traversal.


=== Movement ===
=== Movement ===
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'''Dash Jump'''
'''Dash Jump'''


* ''Dash jump'' is a fast long jump, which heroes can do by jumping right after Dash, which costs 2 [[stamina]]. The timing of a ''dash jump'' is visualised by the crosshair turning blue after ''dashing'', while the crosshair is blue you can press jump to ''dash jump''.
* ''Dash jump'' is a fast long jump, which heroes can do by jumping right after Dash, which costs 2 [[stamina]]. The timing of a ''dash jump'' is visualised by the crosshair turning blue after ''dashing'', while the crosshair is blue the player can press jump to ''dash jump''.


'''Fast descend'''
'''Fast descend'''
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'''Laning'''
'''Laning'''


* Laning is the process of fighting in your lane, collecting {{souls| }}[[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]].
* Laning is the process of fighting in the lane, collecting {{souls| }}[[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]].
* There are 4 lanes. From left to right they are York (yellow), Greenwich (green), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on your map.
* There are 4 lanes. From left to right they are York (yellow), Greenwich (green), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on the minimap.


'''Ganking'''
'''Ganking'''
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* Ganking is the act of moving from one lane to another to help kill enemy heroes who are over extended, or who are simply ripe for the picking.
* Ganking is the act of moving from one lane to another to help kill enemy heroes who are over extended, or who are simply ripe for the picking.


* The process of organizing players in the '''laning phase''' (see: [[Strategy|"Strategy"]]).
* The process of organizing players in the '''laning phase''' (see: [[Strategy|"Strategy"]] "[[Strategy]]").


'''Items'''
'''Items'''
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== Map Mechanics ==  
== Map Mechanics ==  
 
{{main|Map}}
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* [[Minimap]]
* [[Minimap]]


{{Navbox gameplay}}
[[Category:Mechanics]]
[[Category:Mechanics]]