Mechanics: Difference between revisions

Offense and Defense: Incorrect statement with the parry cooldowns being the same whether it was successful or not, which is not true, considering the cooldown is halved if the parry is successful
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'''Parry'''
'''Parry'''


* Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a parry, a hero briefly enters ''parry state'' in which they can fully absorb one melee attack, stunning the attacker, but cannot do anything else. A successful parry will not be able to parry again for 2 seconds, while an unsuccessful parry is on cooldown for 4 seconds.
* Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a parry, a hero briefly enters ''parry state'' in which they can fully absorb one melee attack, stunning the attacker, but cannot do anything else. A successful parry will not be able to activate again for 2 seconds, while an unsuccessful parry is on cooldown for 4 seconds.


'''Crouch'''
'''Crouch'''