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'''Mechanics''' in ''[[Deadlock]]'' are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are that of a MOBA, whereas the micros are that of a TPS. | '''Mechanics''' in ''[[Deadlock]]'' are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are that of a MOBA, whereas the micros are that of a TPS. | ||
== Macros == | === Macros === | ||
== Micros == | * Laning | ||
Aim | ** The process of organizing players in the '''laning phase''' (see: [[Strategy]]). | ||
* Team Composition | |||
** The process of choosing which heroes to play. | |||
* Item Management | |||
** Consists of forming an item build. | |||
=== Micros === | |||
* Aim | |||
* Movement | |||
** The process of moving and positiong your hero. | |||
** Can involve the use of zi[[Zip-lines|p-lines]]. | |||
* Troop Mangement | |||
** The process of killing enemy [[troopers]] whilst '''denying''' the enemy from killing yours | |||
** Can be referred to as Creep Management. | |||
'''Creep denial''' is a crucial part of the games laning phase and invoves killing one's own troopers when they are under a certain amount of HP. this prevents enemy laners from obtaing soul orbs by killing troopers. | |||
[[Shop]] | [[Shop]] | ||
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[[Troopers]] | [[Troopers]] | ||
[[Map]] | [[Map]]<nowiki/>f | ||