Mechanics: Difference between revisions

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m Reverted edit by 149.28.42.29 (talk) to last revision by Gammaton32
Tag: Rollback
m A small edit to the "parry" details section, adding a brief description of the approximate details of status effects within.
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; Parry
; Parry


* Parries (Default key: '''F''') are a defensive move that is available to every Hero. After performing a parry, a Hero briefly enters ''a parry state''. The parry animation lasts 1 second, where any incoming melee attack will be parried for the first 0.75 seconds. During the ''parry state'', the player can fully absorb one melee attack; stunning the attacker for 2.75 seconds, preventing incoming melee damage, and making the attacker susceptible to increased melee damage in return. A successful parry has a brief 0.3 second window exiting the parry animation in which the player will not be able to perform anything, after which any action (including another parry) can be performed. An unsuccessful parry has a cooldown of 4.5 seconds before another parry can be performed again.
* Parries (Default key: '''F''') are a defensive move that is available to every Hero. After performing a parry, a Hero briefly enters ''a parry state''. The parry animation lasts 1 second, where any incoming melee attack will be parried for the first 0.75 seconds. During the ''parry state'', the player can fully absorb one melee attack and apply the following status effects to the melee attacker: stunning the attacker for 2.75 seconds, preventing incoming melee damage, and making the attacker susceptible to increased melee damage in return (approximately +35% to all melee damage sources, not just the individual who parried). Debuff Resist does impact the duration of those status effects from being parried, such as [[Debuff Remover]] making the stun reduce from 2.75 seconds to only approximately 1.65 seconds. A successful parry has a brief 0.3 second window exiting the parry animation in which the player will not be able to perform anything, after which any action (including another parry) can be performed. An unsuccessful parry has a cooldown of 4.5 seconds before another parry can be performed again.


; Crouch
; Crouch