Mechanics: Difference between revisions

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Gameplay Mechanics: added link to melee page, moved parry section to melee page
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; Melee Attacks
; Melee Attacks
{{Main|Melee Attack}}


* Every Hero may also perform a [[Melee attack|melee]] attack to strike at point-blank range with their fist, gun, etc. Players can perform either a light or heavy melee attack; light melee attacks deal a faster but weaker amount of damage, while heavy melee attacks take longer to execute, lunging forward with a more damaging blow.
* Every Hero may also perform a [[Melee attack|melee]] attack to strike at point-blank range with their fist, gun, etc. Players can perform either a light or heavy melee attack; light melee attacks deal a faster but weaker amount of damage, while heavy melee attacks take longer to execute, lunging forward with a more damaging blow.
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; Parry
; Parry


* Parries (Default key: <code>F</code>) are a defensive move that is available to every Hero. After performing a parry, a Hero briefly enters ''a parry state''. The parry animation lasts 1 second, during which any incoming melee attack will be parried for the first 0.75 seconds. During the ''parry state'', the player can fully absorb melee attacks and apply the following status effects to the melee attackers: stunning the attacker for 2.75 seconds (cannot be reduced by debuff resistance), preventing incoming melee damage, and making the attacker susceptible to increased damage in return (+25% to all damage sources, not just the individual who parried).
* [[Melee Attack#Parry|Parries]] (Default key: <code>F</code>) are a defensive move that is available to every Heroin which they can block a melee hit from an enemy player. On a successful parry, the enemy is stunned and takes 25% more damage from all sources for 2.75s. The parry goes on cooldown once it's used, but is instantly refunded on a successful parry. [[Troopers]] and [[Guardians]] can also be parried.
* A successful parry has a brief 0.3 second window exiting the parry animation in which the player will not be able to perform anything, after which any action (including another parry) can be performed. Holding the parry key allows the player to parry multiple heroes. An unsuccessful parry has a cooldown of 4.5 seconds before another parry can be performed again.
* Debuff Resist does not impact the duration of those status effects from being parried.
* {{ItemIcon|Counterspell}} and {{ItemIcon|Rebuttal}} give additional effects to parries, with Rebuttal also decreasing parry cooldown.
* You can parry [[Troopers]] (blocks damage but doesn't stun them) and [[Guardians]] (blocks damage and prevents them from attacking for a short period)


; Crouch
; Crouch