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[[File:Mechanics image.png|thumb|342x342px| | [[File:Mechanics image.png|thumb|342x342px|[[Pocket]] attacking enemies from above]] | ||
[[File:Item build..png|thumb|342x342px|An [[Items|item]] build made for [[Yamato]]]] | [[File:Item build..png|thumb|342x342px|An [[Items|item]] build made for [[Yamato]]]] | ||
'''Mechanics''' in ''[[Deadlock]]'' are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the [[wikipedia:Micromanagement_(gameplay)#Versus_macromanagement|macro]] mechanics are akin to a MOBA, whereas [[wikipedia:Micromanagement_(gameplay)|micros]] are that of a TPS. | '''Mechanics''' in ''[[Deadlock]]'' are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the [[wikipedia:Micromanagement_(gameplay)#Versus_macromanagement|macro]] mechanics are akin to a MOBA, whereas [[wikipedia:Micromanagement_(gameplay)|micros]] are that of a TPS. | ||