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== Gameplay Mechanics == | == Gameplay Mechanics == | ||
=== Offense and Defense === | |||
'''Weapon Attacks''' | |||
* Every hero has a weapon, usually a gun of some style, that allows them to engage in ranged combat to deal damage to other heroes, structures, and units. | |||
'''Melee Attacks''' | |||
* Every hero may also attack in "Melee" to strike at point-blank range with their fist, gun, or other object. Players may use either Light or Heavy melee attacks to either jab with small amounts of damage, or lunge with a heavy blow. | |||
'''Crouch and Slide''' | |||
* Crouching(Default key: '''Ctrl''') can help avoid enemies' fire and hide behind objects. | |||
* Performing Crouch while running results in a Slide what can help keep low profile while moving. Sliding downhill will make you faster and prolongs you Slide, while Sliding uphill will break the momentum. Sliding after Dash or Air Dash will make you temporary have infinite ammo. | |||
'''Heroes' Abilities''' | |||
Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a Parry, a hero briefly enters ''Parry State'' in which they can fully absorb one Melee attack, stunning the attacker, but can't do anything else. After a Parry is used, regardless if it was successful or not, it cannot be used again for approximately 4 seconds. | |||
* Every Hero has 4 unique abilities what they can use after unlocking them by spending {{AP|Ability Points}}. Abilities often used to deal [[Spirit Damage]], empower yourself or allies, weaken enemies, and traversal. | |||
'''Parry''' | |||
* Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a Parry, a hero briefly enters ''Parry State'' in which they can fully absorb one Melee attack, stunning the attacker, but can't do anything else. After a Parry is used, regardless if it was successful or not, it cannot be used again for approximately 4 seconds. | |||
=== Stamina Moves === | === Stamina Moves === | ||
'''Double jump''' | |||
Heroes can perform Double Jump by jumping while in mid air, which cost 1 [[Stamina]]. | |||
* Heroes can perform Double Jump by jumping while in mid air, which cost 1 [[Stamina]]. | |||
Pressing Dash button (Default key: '''Shift''') performs a quick evasive maneuver, what costs 1 [[Stamina]]. It can be used to evade enemies' attacks, escaping fights or chasing enemies. | |||
'''Dash and Air Dash''' | |||
* Pressing Dash button (Default key: '''Shift''') performs a quick evasive maneuver, what costs 1 [[Stamina]]. It can be used to evade enemies' attacks, escaping fights or chasing enemies. | |||
* Pressing Dash button while in the air performs Air Dash what works just like regular Dash. | |||
'''Dash Slide''' | |||
* Performing Slide after Dash keeps you momentum and gives you temporary infinite ammo for the duration of a slide. | |||
'''Dash Jump''' | |||
* Dash Jump is a fast long jump, what Heroes can do by jumping right after Dash, which costs 2 [[Stamina]]. Sliding after Dash Jump, works like Dash Slide, giving infinite ammo for the duration of a slide, and it doesn't cost extra [[stamina]]. | |||
'''Fast descend''' | |||
* You can quickly Dash downwards while in mid air by pressing Crouch Button twice, spending 1 [[Stamina]]. | |||
'''Laning''' | |||
* Laning is the process of fighting in your lane, collecting {{souls| }}[[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]]. | |||
Laning is the process of fighting in your lane, collecting {{souls| }}[[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]]. | * There are 4 lanes. From left to right they are York (yellow), Greenwich (green), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on your map. | ||
'''Ganking''' | |||
* Ganking is the act of moving from one lane to another to help kill enemy heroes who are over extended, or who are simply ripe for the picking. | |||
Ganking is the act of moving from one lane to another to help kill enemy heroes who are over extended, or who are simply ripe for the picking. | |||
The process of organizing players in the '''laning phase''' (see: [[Strategy|"Strategy"]]). | * The process of organizing players in the '''laning phase''' (see: [[Strategy|"Strategy"]]). | ||
'''Items''' | |||
== Map Mechanics == | == Map Mechanics == | ||