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; Unit mechanics : The statistics, controls, and statuses of the units of Deadlock, including your Hero, the marching [[Trooper]]s, and lane [[Structures]] | ; Unit mechanics : The statistics, controls, and statuses of the units of Deadlock, including your Hero, the marching [[Trooper]]s, and lane [[Structures]] | ||
; Gameplay mechanics : The mechanics of interacting with the game, how you gain currency ({{souls| }}[[Souls]]), victory/defeat conditions, damage, healing, and death | ; Gameplay mechanics : The mechanics of interacting with the game, how you gain currency ({{souls| }}[[Souls]]), victory/defeat conditions, damage, healing, and death | ||
; Map mechanics: The locations and entities of the game map and how they interact with players, | ; Map mechanics: The locations and entities of the game map and how they interact with players, | ||
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The overall objective of Deadlock, is to destroy the enemy team's [[Patron]]. This is done over the course of the game, where two teams battle across four lanes, that teams can navigate using [[Ziplines]]. Each lane contains both [[Guardian|Guardians]] and [[Walker|Walkers]] that a team will need to destroy to ultimately destroy the [[Patron]]. | The overall objective of Deadlock, is to destroy the enemy team's [[Patron]]. This is done over the course of the game, where two teams battle across four lanes, that teams can navigate using [[Ziplines]]. Each lane contains both [[Guardian|Guardians]] and [[Walker|Walkers]] that a team will need to destroy to ultimately destroy the [[Patron]]. | ||
Teams battle AI controlled Troopers, that release {{souls| }}[[Souls]] when killed. Souls are used to [[Leveling Up|Level-up]] and buy [[items]]. | Teams battle AI controlled Troopers, that release {{souls| }}[[Souls]] when killed. Souls are used to [[Leveling Up|Level-up]] and buy [[items]]. | ||
== Gameplay Mechanics == | == Gameplay Mechanics == | ||
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'''Laning''' | '''Laning''' | ||
* Laning is the process of fighting in your lane, collecting {{souls| }}[[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]]. | * Laning is the process of fighting in your lane, collecting {{souls| }}[[souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]]. | ||
* There are 4 lanes. From left to right they are York (yellow), Greenwich (green), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on your map. | * There are 4 lanes. From left to right they are York (yellow), Greenwich (green), Broadway (blue), and Park (purple). Any part of a lane controlled by the opposing team will be red on your map. | ||
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'''Items''' | '''Items''' | ||
* All [[Items]] give passive bonuses and some of them have active ability that hero can use on command. Items can be purchased from the [[The Curiosity Shop]], for {{Souls| }}[[Souls]]. | |||
== Map Mechanics == | == Map Mechanics == | ||