Mechanics: Difference between revisions

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Comeback Mechanics: corrections
Parry damage amplification incorrectly listed as 20%, updated to 25%.
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; Parry
; Parry
* [[Melee Attack#Parry|Parries]] (Default key: <code>F</code>) are a defensive move available to every Hero, letting them block a melee hit from an enemy. On a successful parry, the enemy is stunned and takes 20% more damage from all sources for 2.75s. The parry goes on cooldown once it's used, but is instantly refunded on a successful parry against another Hero or a Guardian. Troopers can also be parried, but doing so does not refund the cooldown.
* [[Melee Attack#Parry|Parries]] (Default key: <code>F</code>) are a defensive move available to every Hero, letting them block a melee hit from an enemy. On a successful parry, the enemy is stunned and takes 25% more damage from all sources for 2.75s. The parry goes on cooldown once it's used, but is instantly refunded on a successful parry against another Hero or a Guardian. Troopers can also be parried, but doing so does not refund the cooldown.


; Crouch
; Crouch