Mechanics: Difference between revisions

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Map Mechanics: Added Sinner's Sacrifice and Ziplines
Minor grammatical changes, and a correction to sliding only granting unlimited ammo if you did it after a dash or air dash. Sliding grants unlimited ammo in all circumstances
Tags: Visual edit Mobile edit Mobile web edit
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* Crouching(Default key: '''Ctrl''') can help avoid enemies' fire and hide behind objects.
* Crouching(Default key: '''Ctrl''') can help avoid enemies' fire and hide behind objects.
* Performing crouch while running results in a slide what can help keep low profile while moving. Sliding downhill will make you faster and prolongs your slide, while sliding uphill will break the momentum. Sliding after ''dash'' or ''air dash'' will make you temporarily have infinite ammo.
* Performing crouch while running causes your hero to slide, which can help keep a low profile while moving or extending movement combos. Sliding downhill will make you faster and prolongs your slide, while sliding uphill will break the momentum. Sliding grants you temporary unlimited ammo, provided you are not in the middle of a reload.


'''Heroes' Abilities'''
'''Heroes' Abilities'''


* Every hero has 4 unique abilities what they can use after unlocking them by spending [[Level|'''ability unlocks''']][[File:Ability_unlock_icon.png|30px]]. Abilities often used to deal [[Spirit Damage]], empower yourself or allies, weaken enemies, and traversal.
* Every hero has 4 unique abilities what they can use after unlocking them by spending [[Level|'''ability unlocks''']][[File:Ability_unlock_icon.png|30px]]. Abilities are often used to deal [[Spirit Damage]], empower yourself or allies, weaken enemies, or for traversal.


=== Stamina Moves ===
=== Stamina Moves ===