Mechanics: Difference between revisions

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* Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a parry, a hero briefly enters ''parry state'' in which they can fully absorb one melee attack, stunning the attacker, but can't do anything else. After a parry is used, regardless if it was successful or not, it cannot be used again for approximately 4 seconds.
* Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a parry, a hero briefly enters ''parry state'' in which they can fully absorb one melee attack, stunning the attacker, but can't do anything else. After a parry is used, regardless if it was successful or not, it cannot be used again for approximately 4 seconds.


'''Crouch and Slide'''
'''Crouch'''


* Crouching(Default key: '''Ctrl''') can help avoid enemies' fire and hide behind objects.
* Crouching(Default key: '''Ctrl''') can help avoid enemies' fire and hide behind objects.
* Performing crouch while running causes your hero to slide, which can help keep a low profile while moving or extending movement combos. Sliding downhill will make you faster and prolongs your slide, while sliding uphill will break the momentum. Sliding grants you temporary unlimited ammo, provided you are not in the middle of a reload.


'''Heroes' Abilities'''
'''Heroes' Abilities'''