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This is speculation, the guardian will use a melee attack if enemies are in close range. This attack does not seem parryable in sandbox mode. | This is speculation, the guardian will use a melee attack if enemies are in close range. This attack does not seem parryable in sandbox mode. | ||
When all enemy Guardians on the map are defeated, everyone on your team gains a Flex Spot in their Inventory. | |||
==== Walker ==== | ==== Walker ==== | ||
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The Third objective of the lane is two Guardians that are stronger than the first one. They use the same attacks as the first Guardian but are beefier. | The Third objective of the lane is two Guardians that are stronger than the first one. They use the same attacks as the first Guardian but are beefier. | ||
When both of these enemy Guardians fall in a lane, the zipline for allies in that lane becomes significantly faster | When both of these enemy Guardians fall in a lane, the zipline for allies in that lane becomes significantly faster. | ||
==== Shrines ==== | ==== Shrines ==== | ||
The fourth objective is the [[Shrine|Shrines]], they have no attacks. There are two shrines, the two leftmost lanes lead into the left shrine, the two rightmost lanes lead into the right shrine. They both need to be destroyed in order to weaken the Patron, allowing you to kill it and win the game. | The fourth objective is the [[Shrine|Shrines]], they have no attacks. There are two shrines, the two leftmost lanes lead into the left shrine, the two rightmost lanes lead into the right shrine. They both need to be destroyed in order to weaken the Patron, allowing you to kill it and win the game. | ||
When the first enemy Shrine on the map is defeated, everyone on your team gains a Flex Spot in their Inventory. | |||
===== Patron ===== | ===== Patron ===== | ||