Mechanics: Difference between revisionsGive feedback
| Line 31: | Line 31: | ||
* Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a parry, a hero briefly enters ''parry state'' in which they can fully absorb one melee attack, stunning the attacker, but can't do anything else. After a parry is used, regardless if it was successful or not, it cannot be used again for approximately 4 seconds. | * Parry (Default key: '''F''') is a defensive move that is available to every hero. After performing a parry, a hero briefly enters ''parry state'' in which they can fully absorb one melee attack, stunning the attacker, but can't do anything else. After a parry is used, regardless if it was successful or not, it cannot be used again for approximately 4 seconds. | ||
'''Crouch | '''Crouch''' | ||
* Crouching(Default key: '''Ctrl''') can help avoid enemies' fire and hide behind objects. | * Crouching(Default key: '''Ctrl''') can help avoid enemies' fire and hide behind objects. | ||
'''Heroes' Abilities''' | '''Heroes' Abilities''' | ||