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=== Heavy melee === : ''See also: [[Heavy Melee]] on the Movement Wiki'' Heavy melee attacks have a wind-up time, after which it makes the player move forward by a distance of approximately half a [[dash]] (can be increased with items), and using it against a ledge allows the player to [[Mantling|mantle]]. This can be used to cover distances without using [[Stamina]]. However, the player has reduced turn rate during the heavy melee animation. Heavy melees can be charged in the air. The cooldown for a heavy melee is 1 second. Upon missing a heavy melee, the cooldown is increased to 1.3 seconds. Claiming [[Powerup|Powerups]], the [[Rejuvenator]] or unsecured [[Souls|Soul]] bags can only be done with heavy melees. Due to the wind-up and travel distance, a player can react to a heavy melee by parrying, making them riskier to use than light melees.
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