Melee Attack: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) rewrote sections so it fits the wiki style and is more readable |
Gammaton32 (talk | contribs) |
||
| (3 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
[[File:SevenMeleeAttack.jpg|300px|thumb| | [[File:SevenMeleeAttack.jpg|300px|thumb|{{HeroIcon|Seven}} performing a heavy melee attack.]]{{Quotation|{{HeroIcon|Viscous}}|Who would have thought that punching strangers would feel so good?| 4 = Viscous_melee_kill_03.mp3 | ||
| 4 = | |||
}} | }} | ||
'''Melee Attacks''' are a basic mechanic that can be performed by any [[Heroes|Hero]] to deal [[Melee Damage]] in close range. Melee damage increases with [[Boons]], [[Weapon Damage]], and certain [[Items]]. A player can counter a melee attack by parrying. | '''Melee Attacks''' are a basic mechanic that can be performed by any [[Heroes|Hero]] to deal [[Melee Damage]] in close range. Melee damage increases with [[Boons]], [[Weapon Damage]], and certain [[Items]]. A player can counter a melee attack by parrying. | ||
| Line 7: | Line 6: | ||
Pressing the melee key (<code>Q</code> by default) triggers a light melee, and holding the key triggers a heavy melee. Light melees are instant, while heavy melees have a wind-up animation, but deal more damage. | Pressing the melee key (<code>Q</code> by default) triggers a light melee, and holding the key triggers a heavy melee. Light melees are instant, while heavy melees have a wind-up animation, but deal more damage. | ||
Last hitting a Trooper with a melee attack will prevent | Last hitting a Trooper with a melee attack will prevent the floating [[Soul Orb]] from appearing and give player the {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% Souls they would have gotten if they had confirmed the orb. [[Abilities]] that deal melee damage also have the same effect on last hit. Players can also perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs. | ||
Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause an 80% slowdown that ramps down to 20% over 2 seconds. Melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn. | Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause an 80% slowdown that ramps down to 20% over 2 seconds. Melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn. | ||
| Line 18: | Line 17: | ||
=== Heavy melee === | === Heavy melee === | ||
: ''See also: [[Heavy Melee]] on the Movement Wiki'' | |||
Heavy melee attacks have a wind-up time, after which it makes the player move forward by a distance of approximately half a [[dash]] (can be increased with items), and using it against a ledge allows the player to [[Mantling|mantle]]. This can be used to cover distances without using [[Stamina]]. However, the player has reduced turn rate during the heavy melee animation. Heavy melees can be charged in the air. | Heavy melee attacks have a wind-up time, after which it makes the player move forward by a distance of approximately half a [[dash]] (can be increased with items), and using it against a ledge allows the player to [[Mantling|mantle]]. This can be used to cover distances without using [[Stamina]]. However, the player has reduced turn rate during the heavy melee animation. Heavy melees can be charged in the air. | ||