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Pressing the melee key (<code>Q</code> by default) triggers a light melee, and holding the key triggers a heavy melee. Light melees are instant, while heavy melees have a wind-up animation, but deal more damage. | Pressing the melee key (<code>Q</code> by default) triggers a light melee, and holding the key triggers a heavy melee. Light melees are instant, while heavy melees have a wind-up animation, but deal more damage. | ||
Last hitting a Trooper with a melee attack will prevent | Last hitting a Trooper with a melee attack will prevent the floating [[Soul Orb]] from appearing and give player the {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% Souls they would have gotten if they had confirmed the orb. [[Abilities]] that deal melee damage also have the same effect on last hit. Players can also perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs. | ||
Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause an 80% slowdown that ramps down to 20% over 2 seconds. Melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn. | Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause an 80% slowdown that ramps down to 20% over 2 seconds. Melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn. | ||