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[[File:SevenMeleeAttack.jpg|300px|thumb| | [[File:SevenMeleeAttack.jpg|300px|thumb|{{HeroIcon|Seven}} performing a heavy melee attack.]]{{Quotation|{{HeroIcon|Viscous}}|Who would have thought that punching strangers would feel so good?| 4 = Viscous_melee_kill_03.mp3 | ||
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'''Melee Attacks''' are a basic mechanic that can be performed by any [[Heroes|Hero]] to deal [[Melee Damage]] in close range. Melee damage increases with [[Boons]], [[Weapon Damage]], and certain [[Items]]. A player can counter a melee attack by parrying. | '''Melee Attacks''' are a basic mechanic that can be performed by any [[Heroes|Hero]] to deal [[Melee Damage]] in close range. Melee damage increases with [[Boons]], [[Weapon Damage]], and certain [[Items]]. A player can counter a melee attack by parrying. | ||
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=== Heavy melee === | === Heavy melee === | ||
: ''See also: [[Heavy Melee]] on the Movement Wiki'' | |||
Heavy melee attacks have a wind-up time, after which it makes the player move forward by a distance of approximately half a [[dash]] (can be increased with items), and using it against a ledge allows the player to [[Mantling|mantle]]. This can be used to cover distances without using [[Stamina]]. However, the player has reduced turn rate during the heavy melee animation. Heavy melees can be charged in the air. | Heavy melee attacks have a wind-up time, after which it makes the player move forward by a distance of approximately half a [[dash]] (can be increased with items), and using it against a ledge allows the player to [[Mantling|mantle]]. This can be used to cover distances without using [[Stamina]]. However, the player has reduced turn rate during the heavy melee animation. Heavy melees can be charged in the air. | ||